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You are here: Home / Archives for DM advice

Beware the Siren Song

August 30, 2010 by dixontrimline

As more and more players come to Dungeons & Dragons from a video game background, they bring with them a very specific sensibility. The result is that the teacher becomes the student, and D&D players begin to integrate certain aspects that had previously only lived inside video games. For example, video games tend to deal in something I’d call “sense language,” where a scene is set by describing (or displaying) what you see and what you hear. In the same way, dungeon masters don’t talk about the three kobolds, but rather the “three emaciated lizard creatures with fanged dragon heads, hissing at each other in their horrid tongue, turning jagged blades in their clawed hands.” This is immersive, and that’s unquestionably a good thing. Unfortunately, not all of the adoptions are.

Filed Under: Editorial, Featured, Roleplaying Games, Video Games Tagged With: DM advice

Minions of Differing Flavors

August 19, 2010 by Chris Sims

Just like the epicure needs new and exciting experiences, numerous DMs among us need new ways to mix it up with minions. This is especially true if you feel your minions disappear too quickly to be interesting or seem to be no added challenge. I’m going to attempt to, as an infamous chef might say, help you to kick it up a notch . . . sometimes.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, D&D, DM advice, dungeon master, encounter design, minion, monster, monster design

The Dungeon Master Guys, Episode 4

July 29, 2010 by Dungeon Master Guys

In our pre-Gen Con episode 4, Newbie talks about railroading, Chatty DM gives some tips on how to keep players focused at the table, and Dave the Game outlines how to run a flashback adventure.

Filed Under: Dungeon Master Guys Podcast, Podcasts, Roleplaying Games Tagged With: 4e, DM advice, dm tips

The Guest DM

July 23, 2010 by The Main Event

Occasionally, DMs need a break. In long-running highly developed game worlds players may find that there are parts of the campaign or the world that they are particular interested in. If they notice that the DM needs a break, but is still is gung-ho about his game, this presents a golden opportunity. Running a single adventure in the regular DM’s game world is an unusual break for him and a change of place for the players.

Filed Under: Pain of Publication, Roleplaying Games Tagged With: DM advice, gming advice, star wars

Minions Are Spice

July 22, 2010 by Chris Sims

A minion is a tiny onion used for flavor, especially in soups. That’s what my father told me when I was a kid. Even then, though, the D&D game had imparted enough for me to see the lie and the humor. In fact, if analyzed closely, this quip from dear ol’ dad, and my assimilation of it, might explain a lot about me. Talk about analysis paralysis.

Filed Under: Analysis Paralysis, Columns, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: 4e, D&D, DM advice, encounter design, minions, monsters

Interview: Steve Townshend, D&D Freelancer and Co-Author of “Demonomicon”

July 14, 2010 by Dave

Steve Townshend is a freelance writer (both for D&D and his own fiction) and actor living in Chicago. We recently had the chance to interview Steve over email about the release of the new D&D Demonomicon book, of which his name shares the cover with Mike Mearls and Brian R. James. We also asked him about story in D&D games, a subject with which he has a lot to say.

Filed Under: Featured, Interviews, Roleplaying Games Tagged With: 4e, demonomicon, DM advice, freelancing, monsters, steve townshend

The Dungeon Master Guys, Episode 3

July 1, 2010 by Dungeon Master Guys

Welcome to the third episode of the Dungeon Master Guys podcast! Improvising games, “what if” campaign design, using props to make your game more immersive, using cursed items, answering reader questions, and more.

Filed Under: Dungeon Master Guys Podcast, Podcasts, Roleplaying Games Tagged With: 4e, campaign design, Cursed Items, DM advice, improvising, props

Mailbag 8—All By Myself, Part 5

July 1, 2010 by Chris Sims

This final piece is all about the competition for your solos—the players and their characters. You design encounters to challenge those others at your game table, so almost all of this series has really been about them anyway. Rather than the mechanics of making and using solo creatures, this section focuses on engaging players, and keeping them that way, and allowing characters to shine against a solo.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, D&D, DM advice, encounter design, monsters, solos monsters

Mailbag 7–All By Myself, Part 4

May 31, 2010 by Chris Sims

DMing a solo is at least as rewarding as running encounters with more monsters. It can be even more satisfying, since a solo can and should evoke strong reactions from players as it deals out destruction. But running a solo requires extra care, especially if you’re using the creature as the lone menace in the fight. Make sure your aware of what your solo can and can’t do, then prepare for it.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, D&D, DM advice, encounter design, solo monsters

Mailbag 6 – All By Myself, Part 3

May 24, 2010 by Chris Sims

In this installment of the exploration of solos, we have two statistics blocks based on what we’ve been talking about. First is a dragon. In or out of the dungeon, this monster has to leave an impression. Next we have a third-party-refurbished berbalang. This version jettisons all the complexity and confusion of the original. It’s relatively straightforward. Both show why customizing monsters is fun D&D 4e.

Filed Under: Analysis Paralysis, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: 4e, berbalang, copper dragon, D&D, DM advice, monster design, solo monsters

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