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You are here: Home / Archives for DM advice

Hope and Fear

December 20, 2010 by sarahdarkmagic

Players love this range of emotions, but having every combat follow the same trajectory gets a bit boring. The grind feeling results from recognizing the pattern and the corresponding desire to just fast forward to the end. Who wants to sit through round after round of monster at-will attacks especially when we “know” that the PCs are likely to win?

Filed Under: Editorial, Roleplaying Games Tagged With: 4e, combats, DM advice, encounters

The Dungeon Master Guys, Episode 7

December 1, 2010 by Dungeon Master Guys

Chatty DM talks to some of the Gnome Stew guys about their Eureka GM guide, Dave The Game interviews Sarah Darkmagic about new DMs running for experienced groups, and Newbie DM gives advice about roleplaying.

Filed Under: Dungeon Master Guys Podcast, Podcasts, Roleplaying Games Tagged With: DM advice, eureka, gnome stew, new dms, roleplaying advice, sarah darkmagic

Magic Item Wishlists and You

October 25, 2010 by sarahdarkmagic

I spend most of the week working out the story elements and building an exciting and dangerous, yet balanced, encounter or two. By the time I get to treasure allocation, I’ve spent my creative energy and it’s usually less than an hour to game time. What the heck do I give them? Enter wish lists.

Filed Under: Editorial, Roleplaying Games Tagged With: 4e, DM advice, magic items, wish lists

Essentials, Choices, and Jams

October 17, 2010 by Mike Shea

At a certain level, probably high Heroic and certainly in Paragon and Epic tiers players might have twenty four possible choices on their turn including at-wills, encounter powers, daily powers, utilities, and items. This high number of choices mixed in with the already tactical nature of combat in 4e often leads to analysis paralysis. Players simply can’t figure out what the right move might be.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4e, decisions, DM advice, essentials

Don’t Do As I Do

September 30, 2010 by dixontrimline

As it turns out, I’m a pretty terrible DM, and you can become dramatically better by simply avoiding everything I do, including telling stories and pursuing reality.

Filed Under: Editorial, Humor, Roleplaying Games Tagged With: DM advice

Re-examining the Dungeon: Section, Factions and Fronts

September 24, 2010 by The Chatty DM

I think one of 4e’s problem is that the DM tools are now so structured, it becomes a hindrance for people with creativity issues to push through the proposed models and discover “new tech”. I know I’ve been having a hard time selling some of my weirder ideas like “Trap-Monster hybrids” and “The whole party stuck in the same body” because it seems people can’t see it done (or can’t afford the effort to squeeze the concept) in their 4e games.

Filed Under: Adventure Prep, Featured, Musings of the Chatty DM, Roleplaying Games Tagged With: 4e, adventure design, Apocalypse World, d&d 4e, DM advice, DM Toolbox, DM tools, dungeon design, Encounter Designs, Fronts, gm advice

Loss Builds Character

September 23, 2010 by Chris Sims

Loss shapes us. How one responds and moves on from loss can have a profound effect on the shape of one’s life in the near and far future. In this world, loss is inevitable but often without deep impact. We don’t live in a place where kobolds can eat our babies or a maniac can call up the avatar of the Mad God. Our characters do, though.

Filed Under: Analysis Paralysis, Columns, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: 4e, background, character advice, D&D, DM advice, loss, narrative

Chatty’s Mailbag: Good Troll Hunting

September 13, 2010 by The Chatty DM

Last week, I got an interesting email from M. asking advice about dealing with “That Guy”. Now contrary to the ones we discussed in that panel in Toronto, everything seems to indicate that M.’s guy is one to get the generic “you have to be the flexible one to fit him in your game” answer. Quite the contrary.

Filed Under: Musings of the Chatty DM, Newest Critical Hits, Player Psychology, Roleplaying Games Tagged With: advice, Assertivness, DM advice, gm advice, Jerk players, Norming, Problem players, Shelfish players, Storming

Minions on the Table

September 2, 2010 by Chris Sims

Monsters can lose a battle before it begins if they have bad tactical positions. This is even truer with minions. Even if we assume, narratively, that your minions have no way to know they’re little competition for the characters, the creatures have a reason to seize tactical advantages.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, borderlands, D&D, DM advice, dungeon master, encounter design, minion, monster, monster design

Toronto Fan Expo: The DM Master Class Seminar

September 1, 2010 by The Chatty DM

One of the highlights of my visit at last weekend’s Toronto Fan Expo was the one hour panel I had the honour to share with RPG legends Ed Greenwood and Robin D. Laws. We ended up speaking to packed room of 100+ people. I was impressed!

Filed Under: Musings of the Chatty DM, Roleplaying Games Tagged With: advice, DM advice, Ed Greenwood, gm advice, Robin Laws, Toronto Fan Expo 2010

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