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You are here: Home / Archives for DM advice

So You’ve Decided to Run Your Own D&D Campaign…

June 8, 2018 by Bartoneus

Dark Souls

If you’re thinking about starting your own D&D campaign you should pick an underlying theme as the structure with which you’ll build your world.

Filed Under: Adventure Prep, Editorial, Featured, Newest Critical Hits, Roleplaying Games, The Architect DM Tagged With: D&D, DM advice, world building

Interview: Rob Heinsoo on “13th Age”

November 7, 2013 by Mike Shea

On November 5th, Mike Shea of SlyFlourish interviewed Rob Heinsoo, one of the lead designers of 13th Age, live on Google Hangouts.

Filed Under: Featured, Interviews, Podcasts, Roleplaying Games Tagged With: 13 true ways, 13th Age, DM advice, gm advice, icons

Review: The Lazy Dungeon Master

February 6, 2013 by Wyatt Salazar

Advice on Game Mastering, beyond the very basics, is often a matter firmly rooted in perspective. We’ve all got our methods, and the people who disagree with them. We all sling around maxims and codify buzzwords that try to illuminate the abstracts that go on when we have fun at the helm of a game. The Lazy Dungeon Master by Michael E. Shea, AKA Sly Flourish offers a lot of advice that is worth considering in this arena.

Filed Under: Reviews, Roleplaying Games Tagged With: D&D, DM advice, sly flourish, the lazy dm

The Architect DM: Structural Dungeon Design

July 25, 2012 by Bartoneus

Back in one of my earliest Architect DM posts I said that structure was one of the most overlooked elements of dungeon design. These days most of the published dungeon maps that I see are not bad with regards to structure, but from what I’ve heard this is still something that a lot of people would like to learn about for their personal, hand drawn dungeon designs.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: architect dm, D&D, DM advice, dnd, dungeon design, dungeon mastering, Dungeons & Dragons, Dungeons and Dragons, gm advice, structure, world building

The Architect DM: Seven Wonders of Your World

February 15, 2012 by Bartoneus

Whenever I get a chance I make a pointed effort to read about or look at a map of other DM’s and GM’s roleplaying game worlds. I find it fascinating to look at them both objectively and subjectively, to see things that I may never have come up with or elements that are similar to things in the worlds I’ve created. Over the last few years, I’ve noticed a handful of elements that pop up in the majority of people’s fantasy game worlds and these elements have been some of the inspiration for earlier world building posts in my Architect DM posts.

Filed Under: Featured, Roleplaying Games Tagged With: architect dm, DM advice, dnd, Dungeons & Dragons, Dungeons and Dragons, gm advice, roleplaying games, seven wonders, world building, worldbuilding

Critical Hits Podcast #34: The Id DM and the Psychology of D&D

January 23, 2012 by Mike Shea

Mike Shea of Sly Flourish and Michael Mallen, practicing psychologist and author of the Id DM D&D blog, discuss the psychology of the gaming table. This podcast discusses some of Mallen’s excellent studies into the mind of the players and the dungeon master and statistical studies of the Penny Arcade D&D podcasts.

Filed Under: Critical Hits Podcast, Podcasts, Roleplaying Games Tagged With: 4e, D&D, DM advice, psychology

The Architect DM: Winging It

January 5, 2012 by Bartoneus

Let me know if this situation sounds familiar to you: You’re the DM/GM for your gaming group and you’ve just wrapped up an adventure, and you have at least a whole week until the next one. You sit down the next day, or even that very night, and start the adventure planning process. Over the next few days you stay on track but before you know it the next adventure is looming and you feel like despite your best efforts the game is still not as ready as you feel it should be.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: Adventure Prep, advice, architect dm, D&D, DM advice, dnd, Dungeons and Dragons, planning, preparation, roleplaying games

Critical Hits Podcast #33: Erik Scott De Bie and Mike Shea on Sandbox Gaming

December 23, 2011 by Mike Shea

Mike Shea and Erik Scott De Bie talk sandbox gaming, specifically in Dungeons & Dragons 4e.

Filed Under: Critical Hits Podcast, Podcasts, Roleplaying Games Tagged With: 4e, DM advice, planning, sandbox, sandbox gaming

Redesigning the Epic Tier

November 28, 2011 by Dave

Both Sly Flourish and I have talked a lot lately about the issues we’ve run into at epic levels in D&D. While there are certainly rules issues, I believe fixing them all would take up a lot more than single column. However, I do have some ideas on alternate ways to restructure how the campaign […]

Filed Under: Critical Threats, Editorial, Roleplaying Games Tagged With: 4e, campaign planning, DM advice, epic, epic tier

The Scaling Woes of 4th Edition Dungeons and Dragons

November 25, 2011 by Mike Shea

D&D 4e is a wonderful refined combat-focused RPG but it scales poorly as levels increase. While many of the elements of 4e scale along a linear path, many powers and effects scale at a much greater rate resulting in large imbalances between PCs and the threats they face at higher levels. This makes it hard for dungeon masters to challenge PCs.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4e, DM advice, epic, epic tier, paragon, paragon tier

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About the Author

  • Bartoneus

    Danny works professionally as an architectural designer and serves as managing editor here at CH, which means he shares many of the duties of being an editor but without the fame and recognition. He also writes about RPGs, videogames, movies, and TV. He is married to Sucilaria, and has a personal blog at Incorrect Blitz Input. (Email Danny or follow him on Twitter).

    Email: bartoneus@critical-hits.comWeb: https://critical-hits.com//author/Bartoneus/

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