At the beginning of the journey, the Clerics kill all the passengers with something pleasant and painless specifically made for their comfort. Once the caravan reaches the destination, Clerics cast Revivify. Who doesn’t want to return from a year-long trip healthier than when they left?
The King is Dead! Long Live the King!
The King’s most fundamental concern during his reign is his Throne. But what happens to succession planning when the regime has resurrection spells standing by, assuming access to diamonds is not an issue?
The Modronocracy: an Adventure in Price Ceilings
The Primus requests they make one simple change: have their governments impose a Modron-calculated and -approved planned economy with set price ceilings on starting equipment items.
Castles in the Sky Part II: Religion, War and Conquest
Flying Castles allows civilizations and their Gods new tentacles of religious outreach. Off they went, doing what Gods do – grow from medium-sized Gods into big Gods.
Castles in the Sky Part I: History, Mechanics and Trade
Flying Castles wreaked slow motion havoc upon the flying castle-less neighbors. A period of open warfare and conquest followed where those without Flying Castles fell to those who did. It was an age of darkness and death from above.
Murder Hobos of the World, Arise!
The secret no bard uttered and no poet told, was this: these warlords and heroes also wanted to settle down, find peace, and scratch their own subsistence existence from the soil with pointy sticks. What good is the story of Harold the Great who defeated the Dwarves at Holden Pass when Harold brutalized his way through the pass just to get the quality soil beyond?
Bards, Lies, and Magic Items: The Mass-Producing Artificer Con
The Artificer stood before the Duke. She said she possessed a marvelous power. The Artificer knew the secret of crafting magic items in bulk. Instead of a single sword, the Artificer produced hundreds. No, thousands. In a short time.
Ars Gratia Pecuniae: Art, Magic, Murder Hobos, and Cash
The Guild of Artificers took their tale of the dungeon, the beholder, the three tragically dead heroes, and the wand’s creator and packaged into a story. A week later, they sold it to a most discerning collector for 40K gold.
The Incense War: a Story of Price Discovery, Mayhem, and Lust
Neither dragon nor God stood down. Now it was about principle. The war was on for incense.
And We Went East
Let’s follow the money, the Halfling Thief said. Let’s follow the peppercorns. And we went east.
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