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You are here: Home / Archives for d&d5e

Caravans of the Dead

May 26, 2015 by multiplexer

At the beginning of the journey, the Clerics kill all the passengers with something pleasant and painless specifically made for their comfort. Once the caravan reaches the destination, Clerics cast Revivify. Who doesn’t want to return from a year-long trip healthier than when they left?

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming

The King is Dead! Long Live the King!

May 18, 2015 by multiplexer

The King’s most fundamental concern during his reign is his Throne. But what happens to succession planning when the regime has resurrection spells standing by, assuming access to diamonds is not an issue?

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, gaming

The Modronocracy: an Adventure in Price Ceilings

May 4, 2015 by multiplexer

The Primus requests they make one simple change: have their governments impose a Modron-calculated and -approved planned economy with set price ceilings on starting equipment items.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming

Castles in the Sky Part II: Religion, War and Conquest

April 27, 2015 by multiplexer

Flying Castles allows civilizations and their Gods new tentacles of religious outreach. Off they went, doing what Gods do – grow from medium-sized Gods into big Gods.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming, History

Castles in the Sky Part I: History, Mechanics and Trade

April 21, 2015 by multiplexer

Flying Castles wreaked slow motion havoc upon the flying castle-less neighbors. A period of open warfare and conquest followed where those without Flying Castles fell to those who did. It was an age of darkness and death from above.

Filed Under: Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming, trade

Murder Hobos of the World, Arise!

April 13, 2015 by multiplexer

The secret no bard uttered and no poet told, was this: these warlords and heroes also wanted to settle down, find peace, and scratch their own subsistence existence from the soil with pointy sticks. What good is the story of Harold the Great who defeated the Dwarves at Holden Pass when Harold brutalized his way through the pass just to get the quality soil beyond?

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming

Bards, Lies, and Magic Items: The Mass-Producing Artificer Con

March 30, 2015 by multiplexer

The Artificer stood before the Duke. She said she possessed a marvelous power. The Artificer knew the secret of crafting magic items in bulk. Instead of a single sword, the Artificer produced hundreds. No, thousands. In a short time.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: bards, cons, d&d5e, fiasco, gaming, scams

Ars Gratia Pecuniae: Art, Magic, Murder Hobos, and Cash

March 23, 2015 by multiplexer

The Guild of Artificers took their tale of the dungeon, the beholder, the three tragically dead heroes, and the wand’s creator and packaged into a story. A week later, they sold it to a most discerning collector for 40K gold.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming

The Incense War: a Story of Price Discovery, Mayhem, and Lust

March 16, 2015 by multiplexer

Neither dragon nor God stood down. Now it was about principle. The war was on for incense.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming

And We Went East

March 9, 2015 by multiplexer

Let’s follow the money, the Halfling Thief said. Let’s follow the peppercorns. And we went east.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming, silk road

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About the Author

  • multiplexer

    Emily used to write for pen-and-paper RPGs (Steve Jackson Games, Guardians of Order, White Wolf). She disappeared into the AAA Game Industry for a while to "build an MMO" because "it sounded like fun." Then she wandered out and now writes about applying modern economic principles to very un-modern murder hobo and magic slinging wizard banker infested worlds. During the day she does crazy computer things. She has a husband, a child, and a small orange dog named for Arthur Schopenhauer. She reads history, politics, economics, and philosophy for fun.

    Email: multiplexer@critical-hits.comWeb: https://critical-hits.com//blog/category/critical-hits/

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