With D&D XP behind us now, the Battlemind class out in the open, and the Runepriest nearly confirmed it seems like a good time to look at the Player’s Handbook 3 that is coming out in March this year and figure out which class is the most hotly anticipated.
D&D XP 2010: Dark Sun Characters
Here are scans of all 6 characters being run in the adventure “Dark Sun: Death in the Arena” here at D&D XP.
D&D XP 2010: Dungeons & Dragons Essentials
During the last quarter, WotC will roll out a product line designed for new players. The game’s core is what was being called the “4e Red Box.” The prototype image was styled after the original D&D Red Box, and contains enough for a few players to play (including some tokens and maps), but can also be played solo. What was interesting to me was the “walkthrough” approach to the rules, where the book is designed to come with you to learn the rules as you play.
Five Things I Would Like WotC to Do With D&D in 2011
With all of the 2010 predictions going on, I thought it might be fun to look at the five things I’d like to see WotC do with Dungeons & Dragons in 2011. Why 2011 instead of 2010? It’s very likely the WotC production schedule has already fully planned out their line for 2010. Any desires I have will likely have to wait until 2011 to become reality.
Inq. of the Week: Welcome to the New Digs / Hero Minis
This week it was announced that the Player’s Handbook Heroes series of miniatures from WotC will be canceled. For those of you unfamiliar with the product, the idea was to separate the big “mystery packs” that they had been doing since the beginning of the D&D minis line with Harbinger.
Railroading in a Good Way
The term ‘railroading’ usually sends a shiver down the spine of any tabletop RPG player because of the negative implications that come along with it. To be honest, most DMs dislike the term as well and railroading is generally referred to as a problem with an RPG.
The Fighting-Man, Magic-User, Cleric, and Thief
The original classes of Dungeons & Dragons, their foundation of the current classes, and the current state of the edition wars.
I Hate Magic Items
Here’s the thing I’ve come to realize: I don’t like magic items period. Sure, they are a staple of fantasy literature. And I have a soft spot for certain classes of magical items, like the strange artifact or consumable item that has to be used at just the right time. +1 Swords? Fiery Platemail? Rings of Jumping? Never a fan.
Cooperative Play, Cooperative Characters
Be a team player! Make characters that are fluid enough to work with others at the table.
Inq. of the Week: 4E D&D in 2010?
This week I’m taking a hard look at what has been announced for Dungeons & Dragons 4th Edition in the coming year (you can see them all at WotC’s catalog in wondrous chronological order) and wondering what’s in store, getting a taste of what I’m going to like and what I won’t in 2010.
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