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You are here: Home / Archives for D&D

Minions Are Spice

July 22, 2010 by Chris Sims

A minion is a tiny onion used for flavor, especially in soups. That’s what my father told me when I was a kid. Even then, though, the D&D game had imparted enough for me to see the lie and the humor. In fact, if analyzed closely, this quip from dear ol’ dad, and my assimilation of it, might explain a lot about me. Talk about analysis paralysis.

Filed Under: Analysis Paralysis, Columns, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: 4e, D&D, DM advice, encounter design, minions, monsters

Greetings from the New Initiate

July 21, 2010 by Logan Bonner

When Chris Sims extended an offer to joining Critical-Hits a while back, I was intrigued. I liked the site, and its reputation as a good group of people who usually stay positive about games (but while remaining honest about their opinions). My existing blog, while mostly about gaming, didn’t cleave strictly to D&D discussions. Or at least I didn’t plan for it to always do so. Also, I’ve made a long tradition of following in Chris Sims’s footsteps ever since I became an editor on D&D shortly after he did, so here was another chance.

Filed Under: Board, Card, and Miniature Games, Comics, Minor Quests, Roleplaying Games Tagged With: 4e, conventions, D&D, Dungeons and Dragons

Canon Fodder

July 8, 2010 by Chris Sims

In a Dungeons & Dragons campaign setting context, canon can be defined as imagined world history up to just a moment ago. It can also encompass dozens of smaller stories, as with the Forgotten Realms setting and its embracing of novels as canon. Game setting canon can also include differences from core assumptions. Defining differences can make a game world stand apart from its peers. You just have to be careful where you point your canon.

Filed Under: Analysis Paralysis, Editorial, Featured Tagged With: 4e, canon, D&D, dm tips, writing tips

Mailbag 8—All By Myself, Part 5

July 1, 2010 by Chris Sims

This final piece is all about the competition for your solos—the players and their characters. You design encounters to challenge those others at your game table, so almost all of this series has really been about them anyway. Rather than the mechanics of making and using solo creatures, this section focuses on engaging players, and keeping them that way, and allowing characters to shine against a solo.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, D&D, DM advice, encounter design, monsters, solos monsters

Lost Words of Power

June 29, 2010 by Vanir

Behold! The lost knowledge of the ages. Words of power! Words randomly pulled from the air and assigned meaning as if by magic!

Filed Under: Dire Flailings, Humor, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: 4e, broccoli, buttons, D&D, dungeons and dragons 4e, kegel, mulligan stew, power word, spell, spiro agnew, wizard

D&D 4e: The New Player’s Option

June 16, 2010 by Bartoneus

I was actually very surprised while looking through the Wizards Spring 2011 catalog when I stumbled across a new book coming out in March, Player’s Option: Heroes of Shadow. There are a lot of aspects to this book that are interesting, for one it is supposedly going to be a 6″x9″ and 320 page book selling for $19.95 in trade paperback format. The description for the book mentions three specific classes that it will support – Assassins, Necromancers, and Hexblades.

Filed Under: Featured, News, Roleplaying Games Tagged With: 4e, 4th Edition, D&D, Dungeons and Dragons, heroes of shadow, new, player's option, preview, shadow power source

Mailbag 7–All By Myself, Part 4

May 31, 2010 by Chris Sims

DMing a solo is at least as rewarding as running encounters with more monsters. It can be even more satisfying, since a solo can and should evoke strong reactions from players as it deals out destruction. But running a solo requires extra care, especially if you’re using the creature as the lone menace in the fight. Make sure your aware of what your solo can and can’t do, then prepare for it.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, D&D, DM advice, encounter design, solo monsters

Mysteries Of The Unknown, Volume XVI: Unhappy Fanboys

May 25, 2010 by Vanir

Like many of you, I spent my Sunday evening in front of my TV, looking for some closure after six years of Lost. Like many of you, I had my theories as to what in the hell was going on, and I’d heard from several sources that the end of this great show wouldn’t disappoint. It was enough for some, but I say we were owed more.

Filed Under: Dire Flailings, Roleplaying Games, Science Fiction & Fantasy Genre, Television Tagged With: D&D, damn you j j abrams, death by stoning, Dungeons and Dragons, emotion-destroying koreans, hurley, hurley is the man, jin, john locke, kate, lack, Lost, sawyer, smokey, sun

Mailbag 6 – All By Myself, Part 3

May 24, 2010 by Chris Sims

In this installment of the exploration of solos, we have two statistics blocks based on what we’ve been talking about. First is a dragon. In or out of the dungeon, this monster has to leave an impression. Next we have a third-party-refurbished berbalang. This version jettisons all the complexity and confusion of the original. It’s relatively straightforward. Both show why customizing monsters is fun D&D 4e.

Filed Under: Analysis Paralysis, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: 4e, berbalang, copper dragon, D&D, DM advice, monster design, solo monsters

Mailbag 5 – All By Myself, Part 2

May 17, 2010 by Chris Sims

It ain’t easy DMing, and solo monsters heap some responsibility on your shoulders. You might think that one monster on the field is an easier management task. Sometimes you’re right. But good management starts well before and proceeds throughout an engagement.

Filed Under: Analysis Paralysis, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: 4e, berbalang, black dragon, customizing monsters, D&D, DM advice, solo monsters

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About the Author

  • Chris Sims

    Chris Sims has played roleplaying games for 35 years, and he has helped produce games for more than a decade. Before he set up his freelance shop in the wilds of Austria, he was an editor, developer, and designer at Wizards of the Coast. There, he worked on Duel Masters, Dungeons & Dragons, and Magic: The Gathering. Ask him something via email that might receive a response in a post, and follow his tweets.

    Email: chris@critical-hits.com

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