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You are here: Home / Archives for d&d 4e

Brief Encounters…

February 25, 2011 by Shawn Merwin

And lo, a new FLGS opened within easy reach of a lost gamer. And it was good.

Filed Under: Columns, Editorial, Know Your Roll, Newest Critical Hits, Roleplaying Games Tagged With: d&d 4e, D&D Encounters, FLGS, wizards of the coast, wotc

Dungeon Master Guys, Episode 9

February 24, 2011 by Dungeon Master Guys

Dave and Phil talk to Cam Banks of Margaret Weis Productions about Cortex Plus, NewbieDM talks to Mike Shea about combat length, and we answer questions about skill checks and table knowledge.

Filed Under: Dungeon Master Guys Podcast, Podcasts, Roleplaying Games Tagged With: combat length, combat speed, d&d 4e, DM advice, leverage, Podcast

Mouseburning It: Hacking a Skill System, Small Press Style

February 18, 2011 by The Chatty DM

In which Chatty finally shares part of what his small press pilgrimage taught him and describes his new method for dealing with skill checks in classic RPGs like D&D (easily adaptable to most other classic games too)

Filed Under: Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: Apocalypse World, Burning Empires, Burning Wheel, D&D, d&d 4e, d20, Failure, Failure is fun, Leverage RPG, Mouse Guard, Skill, Skill Challenge

The Dungeon Reality Show, D&D Essentials Edition, Part 2

February 3, 2011 by The Chatty DM

In which Chatty concludes his play report of the Dungeon Reality Show: Sunderpeak Temple. Includes lizard-skin clothes, trashy priestesses, one-roll skill challenges and Beads of Awesomeness ’nuff said. Come and read!

Filed Under: Musings of the Chatty DM, Newest Critical Hits Tagged With: d&d 4e, Demos, Dungeon Reality Show, one-shot, Say Yes, Teaching RPGs

The Dungeon Reality Show, D&D Essentials Edition, Part 1

February 1, 2011 by The Chatty DM

In which Chatty starts relating how his recent Dungeon Reality Show was such a huge success and starts his reconciliation with D&D 4e.

Filed Under: Actual Play, Geek Stuff, Musings of the Chatty DM, Newest Critical Hits Tagged With: d&d 4e, Demos, Dungeon Reality Show, one-shot, Say Yes, Teaching RPGs

Carrot Design, Part 2: D&D 4e’s Classic Rewards

January 11, 2011 by The Chatty DM

In which Chatty dives in D&D 4e’s engine and explores the various types of rewards available for its players. He then examines areas where new, interesting types of rewards could be created to enhance the gaming experience of a wider spectrum of players.

Filed Under: Featured, Freelance Writing, Musings of the Chatty DM, Roleplaying Games Tagged With: Action Points, Artifacts, d&d 4e, Experience Points, game design, Levels, magic items, needs, Player Motivations, powers, Quests, Rewards, Treasure, XPs

Carrot Design, Part 1: A Freelancer’s Challenge, From Needs to Rewards

December 23, 2010 by The Chatty DM

In which Chatty, on the heels of his last article, explores the challenges of designing new D&D 4e material for gaming magazines and how a writer needs to dodge many pitfalls to deliver a quality, useful article.

Filed Under: Freelance Writing, Musings of the Chatty DM, Newest Critical Hits, Player Psychology, Roleplaying Games Tagged With: d&d 4e, game design, kobold quarterly, needs, pathfinder, Player Motivations, Rewards

Beyond Labels: How Each RPG Serves and Rewards Specific Needs

December 17, 2010 by The Chatty DM

In which Chatty muses about the relative uselessness of the overused art of labelling RPGs. He then explores the importance of matching one’s needs and motivations as a RPG gamer to the proper game that was designed to cater to them.

Filed Under: Editorial, Featured, Musings of the Chatty DM, Player Psychology, Roleplaying Games Tagged With: d&d 4e, Editorial, Gamist, GNS, indie games, indie rpgs, Labels, Narrativist, needs, preferences, Simulationist

From Here to There: Finally Here!

December 9, 2010 by The Chatty DM

In which Chatty announces that his 4e Adventure is FINALLY out, steals from the publisher to describe the product as a whole and shares his designer notes and the dark secrets behind the adventure he wrote.

Filed Under: Freelance Writing, Musings of the Chatty DM, Roleplaying Games Tagged With: adventure, Cultists, d&d 4e, D&D essentials, essentials, Lovecraft

Ghoulish Mailbag: Handling PC Death

October 31, 2010 by The Chatty DM

Fighting Ghouls and Goblins, Chatty picks a letter from his mailbox and tackles the classic “but what’s a GM to do when a PC dies?”

Filed Under: Musings of the Chatty DM, Newest Critical Hits, Player Psychology, Roleplaying Games Tagged With: Character Death, D&D, d&d 4e, halloween

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About the Author

  • Shawn Merwin

    Shawn Merwin is a freelance writer/editor and game designer with delusions of adequacy and a penchant for games and stories. He's worked on several organized play campaigns: Living Greyhawk, Xen'drik Expeditions, Living Kalamar, Living Forgotten Realms, and D&D Adventurer's League to name a few. His design work for Wizards of the Coast includes Dungeon Delve, Assault on Nightwyrm Fortress, and Halls of Undermountain, as well as two seasons of the D&D Encounters Program. His most recent project is co-designing and editing the Fate-powered game Part-Time Gods of Fate for Encoded Designs. You can follow Shawn on Twitter.

    Email: shawn.merwin@critical-hits.com

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