And lo, a new FLGS opened within easy reach of a lost gamer. And it was good.
Dungeon Master Guys, Episode 9
Dave and Phil talk to Cam Banks of Margaret Weis Productions about Cortex Plus, NewbieDM talks to Mike Shea about combat length, and we answer questions about skill checks and table knowledge.
Mouseburning It: Hacking a Skill System, Small Press Style
In which Chatty finally shares part of what his small press pilgrimage taught him and describes his new method for dealing with skill checks in classic RPGs like D&D (easily adaptable to most other classic games too)
The Dungeon Reality Show, D&D Essentials Edition, Part 2
In which Chatty concludes his play report of the Dungeon Reality Show: Sunderpeak Temple. Includes lizard-skin clothes, trashy priestesses, one-roll skill challenges and Beads of Awesomeness ’nuff said. Come and read!
The Dungeon Reality Show, D&D Essentials Edition, Part 1
In which Chatty starts relating how his recent Dungeon Reality Show was such a huge success and starts his reconciliation with D&D 4e.
Carrot Design, Part 2: D&D 4e’s Classic Rewards
In which Chatty dives in D&D 4e’s engine and explores the various types of rewards available for its players. He then examines areas where new, interesting types of rewards could be created to enhance the gaming experience of a wider spectrum of players.
Carrot Design, Part 1: A Freelancer’s Challenge, From Needs to Rewards
In which Chatty, on the heels of his last article, explores the challenges of designing new D&D 4e material for gaming magazines and how a writer needs to dodge many pitfalls to deliver a quality, useful article.
Beyond Labels: How Each RPG Serves and Rewards Specific Needs
In which Chatty muses about the relative uselessness of the overused art of labelling RPGs. He then explores the importance of matching one’s needs and motivations as a RPG gamer to the proper game that was designed to cater to them.
From Here to There: Finally Here!
In which Chatty announces that his 4e Adventure is FINALLY out, steals from the publisher to describe the product as a whole and shares his designer notes and the dark secrets behind the adventure he wrote.
Ghoulish Mailbag: Handling PC Death
Fighting Ghouls and Goblins, Chatty picks a letter from his mailbox and tackles the classic “but what’s a GM to do when a PC dies?”
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