After not writing anything for nearly 2 weeks, Chatty returns with a short recap of his last Apocalypse World session where they concluded their mini-campaign. Was Shanty Town saved or was it shelled to bits?
Tales of the Apocalypse, Part 4: Bloody Sunrise
At this point, the players really got into what Vincent Baker told me Apocalypse World was all about: Loyalties in the face of crises. With the column of Hummers and APCs heading for Shanty Town, Thunder ordered his whole gang around to go defend the home base. Raven, sitting behind Thunder on his Hog, didn’t see it in the same light and we were subjected to a spat about the importance of protecting the many against going to help the truly meaningful.
Tales of the Apocalypse, Part 3: Prepping the Game
While Apocalypse World is a low prep RPG, it is by no means a no prep one. The game/author reminds us in no light terms to refrain from plotting out a story. Instead, the book provides a series of structured tools to build what’s called Fronts, templates of linked threats that loom around the PCs, trying to forward specific dark agendas the PCs may decide (or have no choice) to go against.
Tales of the Apocalypse Part 2, Reprisal at Ambush Hill
In which Chatty recounts his first Apocalypse world session right after character creation. A fight, an explosion, some threats and a love scene, just like in the movies!
Tales of the Apocalypse: Part 1, Character Creation
A few weeks ago, I reviewed Vincent Baker’s Apocalypse World Role Playing Game and found it very well written and intriguing and enough to give it a few session’s worth of tries. I brought the whole crew back together and we sat down to create characters.
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