Whenever I have a short pause in in what I’m doing at my desk, I reach out for the little pile of index cards called “The Horizon Consipracy” and add new cards to it.
The Horizon Conspiracy
Then a question came to me: “Which icon is going to run interference in this scheme?” and asked for a final d12 roll and came up with “The Diabolist”
Adventure Creation Hacks: Index Cards
I had to adapt my approach to prepping. I needed a way to do a little amount of prep whenever I had a short break: during lunch breaks, long meetings or at home. I got the original idea, of all places, in a task management book called From Zen to Done.
Chatty’s 13th Age: The Lich King’s Curse and Reactive Bosses
What if a character granted the curse of the Lich King could no longer die? And what if a monster had powers that triggered on the players’ rolls or special attacks?
Chatty’s “13th Age”: The Story So Far, Part 2
In Part 1, I started sharing a summary of my 13th Age campaign. In this post, I’ll catch up to current events and tell you a bit more about my players and table dynamics. If you’ve been reading my recent 13th Age posts, you should know that the next chapter is what inspired me to write the 13th Age hack about dealing with PC vs NPC contests.
Chatty’s “13th Age”: The Story So Far, Part 1
Our 13th Age campaign is blossoming into one of the most amazing, highly improvised RPG campaigns I’ve ever played. So much so that I consider it one of the high points of my GMing career. I decided it was a good time to share some of its highlights and show you how we made the 13th Age Dragon Empire our own.
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