Whenever I have a short pause in in what I’m doing at my desk, I reach out for the little pile of index cards called “The Horizon Consipracy” and add new cards to it.
The Horizon Conspiracy
Then a question came to me: “Which icon is going to run interference in this scheme?” and asked for a final d12 roll and came up with “The Diabolist”
The Smallest Kid in the Sandbox
Designing content in a shared-world setting is fraught with dangers. Disgruntled fans are armed with all manner of weaponry, but none as dreadful as the ‘canon.’
The 5×5 Method Compendium
Consistently one of our most popular articles here on Critical Hits (for which I couldn’t be prouder), The 5×5 Method is a planning method for GM’s that sits between giving decisions for the party to make so that their choices matter, and at the same time, isn’t so wide open as to make it difficult to plan ahead for those of us who aren’t as great building adventures on the fly. Just in time for GM’s Day, I give you this collection of links about the 5×5 Method.
The Dungeon Master Guys, Episode 3
Welcome to the third episode of the Dungeon Master Guys podcast! Improvising games, “what if” campaign design, using props to make your game more immersive, using cursed items, answering reader questions, and more.
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