Playing my typical day-to-day as a game didn’t feel like much fun. But, I thought, if I made Hope is Not a Plan a Dungeonomics story, maybe something darkly funny would emerge.
“Leverage” RPG: The Misidentified Dolphin Job
The Miami Crew helps out a disgraced football player by reversing a lookalike brother con into a Kansas City Shuffle within a Xanatos Gambit.
Critical Hits Podcast #22: Tomb of Horrors Actual Play (Part 1)
As part of my ongoing campaign, I was able to inflict, I mean, run the 4e conversion of the Tomb of Horrors (from the DM Rewards program) for my regular group as part of a flashback to a previous group of heroes. The further they got in the adventure, the more information revealed for when their regular characters would tackle the older version of the classic dungeon.
3:16 Carnage Among Friends: Part 2, Lead 4 Dead
To say that 3:16 little prep is like saying that rain is wet. With the help of a few charts to pick planet names, planetary environments, alien appearances, alien powers and various NPC names, the GM just needs to add a few creative sparks to create a 2-3 hour long adventure.
3:16 Carnage Among Friends: Part 1, Sarge’s Review
3:16 is a rules-light, hyper-focused, indie-as-hell roleplaying game. All players are space marines fighting in the 16th battalion of the 3rd army. Their sole mission in life? Drop on planets with scores of other troopers and officer and kill absolutely all life in the name of protecting the Terran home world.
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