Here’s the first question from the mailbag. Jon Hixson asks: “How do you deal with players new to 4e who want to run characters that the system doesn’t support?”
Exclusive Preview: Alliance 2011 Catalog
Through our sources, we’ve managed to obtain a copy of the Alliance Games distributor catalog for the coming year. This catalog is what game retailers use to decide what to order for their store to carry, and we are fortunate enough to get a peek at what the next year in games holds. Here are a few that caught our eye, along with their descriptions from the publishers.
What Does Not Kill You
When I was sitting in my room, working out the battles, it all seemed so easy, so clean, so antiseptic. The party needed so many thousand experience points, so I divided that amount by the number of encounters remaining, spent my budget to buy the monsters, and then we’ll all roll initiative. Somewhere in all that preparation, I forgot about evaluating for fun.
We Are the Champions: DM Challenge at Pax East 2010
As you may have heard by now, I won the DM’s Challenge, put together by WotC on the Saturday of Pax. For weeks, since it was announced, ChattyDM and I have been trash talking and hyping each other up about the event. For a while, I was worried that the event wouldn’t run due to lack of participants. Boy, was I wrong.
Mailbag Memo
Please don’t hesitate to send me email or leave a comment about questions you have. I’m willing to answer just about anything I legally and conscionably can about games, the industry, freelancing, and working professionally at Wizards of the Coast. I’ll share opinions and facts, as well as how I’d run my game or recommend you solve a problem you have. I have a few questions already, but more is better. Don’t be shy just because I’m a cannibalistic demihuman. (I do bite.) Go ahead, email me. I dare you.
Emergence & Reentry
Hello everyone! I’m Chris Sims, former Wizards of the Coast designer and editor. You might know me from my editing work on the 3e D&D game (Rules Compendium), my design work for the 4e game (Martial Power, MM, MM2, and so on), or from D&D Insider. I’m joining my friends here at Critical-Hits, because I enjoy talking, thinking, and writing about games and generally geeky stuff.
Crafting Your Adventure
How about that for a title? It’s pretty audacious, acting like I’m about to deliver some sort of authoritative how-to guide. The more I think about it, the more I’m convinced that a better title would be, “Crafting MY Adventure,” and still better, “Crafting This One Adventure Once.”
Gears of Ruin: The Phantom Rails, Part 3
There they learned of a pact made between the Gith seeking to eradicate the Elemental Chaos influence on the world of Sikarra and Melora’s Eco fanatics who were unable to channel the power of their Nature god to avenge this dying world. The Gith brought a large artifact, a Psi-Crystal so powerful that it could channel power sources throughout a world to a select few. The artifact was mounted on Sirrakas highest mountain range where a fighting monastery was built.
E11 – 4e Gritty Heroic Roleplay
Cap the level at 11, only gaining new feats and upgrading powers, to make for a more gritty heroic 4e experience.
Arena 4e
Arena 4E is a fast-paced combat game for two or more players, and it can be played as a bloody free-for-all, a team vs. team cooperative effort, or any other combination.
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