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You are here: Home / Archives for 4e

Lost Words of Power

June 29, 2010 by Vanir

Behold! The lost knowledge of the ages. Words of power! Words randomly pulled from the air and assigned meaning as if by magic!

Filed Under: Dire Flailings, Humor, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: 4e, broccoli, buttons, D&D, dungeons and dragons 4e, kegel, mulligan stew, power word, spell, spiro agnew, wizard

Of Sorrowful Villainous Shrikes and Losing Encumbrance

June 22, 2010 by The Chatty DM

Way back when, I used to write these short posts (yeah, Pffft!) where I would mix and match various cool things I’d seen on the web or to update people on things I had been doing. I thought it would be a good time to do one now.

Filed Under: Adventure Prep, Freelance Writing, Musings of the Chatty DM, Roleplaying Games Tagged With: 4e, art, d&d 4e, Fan Art, monster

Nine To Five

June 22, 2010 by Vanir

Are you bored with adventure? Get a new career in magical welding in just 7 months! Use your lockpicking skills as a fantasy dental hygienist! Call now!

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Humor, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: 4e, classes, dolly parton, magic, mundane, roleplaying, science, spells, welding

D&D 4e: The New Player’s Option

June 16, 2010 by Bartoneus

I was actually very surprised while looking through the Wizards Spring 2011 catalog when I stumbled across a new book coming out in March, Player’s Option: Heroes of Shadow. There are a lot of aspects to this book that are interesting, for one it is supposedly going to be a 6″x9″ and 320 page book selling for $19.95 in trade paperback format. The description for the book mentions three specific classes that it will support – Assassins, Necromancers, and Hexblades.

Filed Under: Featured, News, Roleplaying Games Tagged With: 4e, 4th Edition, D&D, Dungeons and Dragons, heroes of shadow, new, player's option, preview, shadow power source

Gears of Ruin: When it Bombs, it Bombs.

June 11, 2010 by The Chatty DM

And I’m sick and tired of trying to “fix this”, I’m currently unhappy with our 4e games but was at a loss about turning things around until mid-week.

…and when it’s all said and done, an unhappy Dungeon Master is the surefire sign of a dying campaign/gaming group.

Filed Under: Campaign Logs, Musings of the Chatty DM Tagged With: 4e, Chatty's 2009-2010 Campaign, Gears of Ruin

D&D Trivia Archive May 2010

June 10, 2010 by Chris Sims

On Twitter, I give out little tidbits about D&D history as I know it or experienced it. This means I might not always be right, but at least it’s interesting. You can challenge me on twitter or by email.

Here’s the May 2010 D&D trivia archive.

Filed Under: Analysis Paralysis, Columns, Newest Critical Hits, Roleplaying Games Tagged With: 3e, 4e, assassin, CR, critical hit, dark sun, dhampyr, DM, Eric Holmes, invoker, ki, level, Lorwyn, minions, monsters, monte cook, Oriental Adventures, revenant, trolls

Monster Manual 3 Interview with Greg Bilsland

June 7, 2010 by Mike Shea

The Monster Manual 3 is due for release in just a few short days. We had the opportunity to ask Greg Bilsland, Wizards of the Coast’s designer and lead editor for the Monster Manual 3, five questions related to the release of the MM3.

Filed Under: Featured, Interviews, Roleplaying Games Tagged With: 4e, mm3, monster manual 3

Review: “The Perilous Secrets of Wilford Manor”

June 3, 2010 by Linnaeus

The Perilous Secrets of Wilford Manor is a PDF-only adventure from Neuroglyph Games for 1st—3rd level Dungeons & Dragons Fourth Edition characters. It begins when a well-liked noble asks the PCs to find his son, which the adventure suggests should be an old friend of the PCs, whether they also know each other or not. The trail leads to a small town, then on to an old manor, where they come in contact with an obscure sect, and beyond.

Filed Under: Featured, Reviews, Roleplaying Games Tagged With: 3pp, 4e, adventure, neuroglyph games, third party

Mailbag 7–All By Myself, Part 4

May 31, 2010 by Chris Sims

DMing a solo is at least as rewarding as running encounters with more monsters. It can be even more satisfying, since a solo can and should evoke strong reactions from players as it deals out destruction. But running a solo requires extra care, especially if you’re using the creature as the lone menace in the fight. Make sure your aware of what your solo can and can’t do, then prepare for it.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, D&D, DM advice, encounter design, solo monsters

Antagonistic Viziers and Fleeing Pickpockets

May 28, 2010 by dixontrimline

There’s been an awful lot of digital ink spilled on many 4E subjects, but I can’t seem to find anything about skill challenges. Har har. But seriously, I know what you’re thinking: “For crying out loud, not another skill challenge article.” In the words of the poets and philosophers, I feel ya, dawg. Even though […]

Filed Under: Editorial, Roleplaying Games Tagged With: 4e, skill challenges

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  • Vanir

    Vanir is the sort of man who has openly wondered aloud about his own armor class in front of his own grandmother. Despite this, he has still managed to somehow become both married and a father. By day, he develops web applications. By night, web applications develop him.

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