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You are here: Home / Archives for 4e

Sunburn is the Least of Your Worries

July 29, 2010 by Chris Sims

At Gen Con this year, I’m running a few D&D game sessions set in Athas. This Dark Sun game, known affectionately as Welcome to Dark Sun, B!#@&s!, is a version of the campaign opener for my Dark Sun playtest campaign that started when I still worked for Wizards. It’s still going strong. I’ve been making pregenerated characters, refining my encounters, and having a good time. I’m showing my work and, well, here it is.

Filed Under: Analysis Paralysis, Columns, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: 4e, Athas, character concepts, characters, D&D, dark sun

Minions Are Spice

July 22, 2010 by Chris Sims

A minion is a tiny onion used for flavor, especially in soups. That’s what my father told me when I was a kid. Even then, though, the D&D game had imparted enough for me to see the lie and the humor. In fact, if analyzed closely, this quip from dear ol’ dad, and my assimilation of it, might explain a lot about me. Talk about analysis paralysis.

Filed Under: Analysis Paralysis, Columns, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: 4e, D&D, DM advice, encounter design, minions, monsters

Greetings from the New Initiate

July 21, 2010 by Logan Bonner

When Chris Sims extended an offer to joining Critical-Hits a while back, I was intrigued. I liked the site, and its reputation as a good group of people who usually stay positive about games (but while remaining honest about their opinions). My existing blog, while mostly about gaming, didn’t cleave strictly to D&D discussions. Or at least I didn’t plan for it to always do so. Also, I’ve made a long tradition of following in Chris Sims’s footsteps ever since I became an editor on D&D shortly after he did, so here was another chance.

Filed Under: Board, Card, and Miniature Games, Comics, Minor Quests, Roleplaying Games Tagged With: 4e, conventions, D&D, Dungeons and Dragons

A DM’s Look at D&D Essentials

July 20, 2010 by Mike Shea

Like many of you, I was very interested to hear more about D&D Essentials. A lot of people whisper the threat of “D&D 4.5” and narrow their eyes as they grab a hold of their wallets for fear that Mike Mearls will pluck it out of their hands. We have a lot of questions rolling around in our heads. As primarily a dungeon master, I have a lot of questions about what this will do to my game. Today we’re going to take a look at what D&D Essentials could mean for us dungeon masters.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4e, essentials

Interview: Steve Townshend, D&D Freelancer and Co-Author of “Demonomicon”

July 14, 2010 by Dave

Steve Townshend is a freelance writer (both for D&D and his own fiction) and actor living in Chicago. We recently had the chance to interview Steve over email about the release of the new D&D Demonomicon book, of which his name shares the cover with Mike Mearls and Brian R. James. We also asked him about story in D&D games, a subject with which he has a lot to say.

Filed Under: Featured, Interviews, Roleplaying Games Tagged With: 4e, demonomicon, DM advice, freelancing, monsters, steve townshend

Sly Flourish’s Dungeon Master Tips eBook

July 12, 2010 by Dave

This is 73 pages of solid DMing advice from start to finish. As the book says up front, this isn’t a guide for the brand new DM. Nor is it an in-depth guide to higher level DMing/storytelling concepts like Robin Laws’s book: most topics range from several paragraphs to a single sentence. For DMs who have been playing 4e D&D for a bit and are looking to get a variety of tips to improve their game, this is the book to get.

Filed Under: Featured, Reviews, Roleplaying Games Tagged With: 4e, DMing tips, ebook, sly flourish

Canon Fodder

July 8, 2010 by Chris Sims

In a Dungeons & Dragons campaign setting context, canon can be defined as imagined world history up to just a moment ago. It can also encompass dozens of smaller stories, as with the Forgotten Realms setting and its embracing of novels as canon. Game setting canon can also include differences from core assumptions. Defining differences can make a game world stand apart from its peers. You just have to be careful where you point your canon.

Filed Under: Analysis Paralysis, Editorial, Featured Tagged With: 4e, canon, D&D, dm tips, writing tips

The Dungeon Master Guys, Episode 3

July 1, 2010 by Dungeon Master Guys

Welcome to the third episode of the Dungeon Master Guys podcast! Improvising games, “what if” campaign design, using props to make your game more immersive, using cursed items, answering reader questions, and more.

Filed Under: Dungeon Master Guys Podcast, Podcasts, Roleplaying Games Tagged With: 4e, campaign design, Cursed Items, DM advice, improvising, props

Origins 2010: Final Round-Up

July 1, 2010 by Dave

Origins has once again come and gone. Due to various scheduling mishaps with the convention and technical problems, we didn’t get to do much in the way of scheduled gaming, and spend our time looking for things to do. Here’s just a sample of some of the stuff that we did do and I was excited about in the convention.

Filed Under: Board, Card, and Miniature Games, Editorial, News, Roleplaying Games, Video Games Tagged With: 4e, clerks, crokinole, dominion, dresden files, dresden files rpg, evil hat, exhibit hall, fiasco, legedermain, litko, mayday games, microsoft surface, origins, Origins 2010, rogue, rogue-like, rowboat, settlers of america, settlers of catan, shear panic

Mailbag 8—All By Myself, Part 5

July 1, 2010 by Chris Sims

This final piece is all about the competition for your solos—the players and their characters. You design encounters to challenge those others at your game table, so almost all of this series has really been about them anyway. Rather than the mechanics of making and using solo creatures, this section focuses on engaging players, and keeping them that way, and allowing characters to shine against a solo.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, D&D, DM advice, encounter design, monsters, solos monsters

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About the Author

  • Chris Sims

    Chris Sims has played roleplaying games for 35 years, and he has helped produce games for more than a decade. Before he set up his freelance shop in the wilds of Austria, he was an editor, developer, and designer at Wizards of the Coast. There, he worked on Duel Masters, Dungeons & Dragons, and Magic: The Gathering. Ask him something via email that might receive a response in a post, and follow his tweets.

    Email: chris@critical-hits.com

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