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You are here: Home / Archives for 4e

Do the Evolution

October 7, 2010 by Chris Sims

What if we imagine the original D&D game as the evolutionary link between wargaming and modern roleplaying games of all sorts? Every derivative game has some part of the original, signs of its ancestry. Like with organisms, variations from the original are introduced in the process of creating a game. Further, more game “offspring” tend to be produced than the gaming environment can support. Traits that ensure survival in a given environment become more common in descendants.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games, Video Games Tagged With: 3e, 4e, D&D, evolution, game design, game theory, pathfinder

Playing Essentials Again (and Again and Again)

October 1, 2010 by Shawn Merwin

In an attempt to quell my obsession with the new Essentials rules, I played several games and made up several characters. And boy are my arms tired.

Filed Under: Know Your Roll, Roleplaying Games Tagged With: 4e, essentials, red box

Re-examining the Dungeon: Section, Factions and Fronts

September 24, 2010 by The Chatty DM

I think one of 4e’s problem is that the DM tools are now so structured, it becomes a hindrance for people with creativity issues to push through the proposed models and discover “new tech”. I know I’ve been having a hard time selling some of my weirder ideas like “Trap-Monster hybrids” and “The whole party stuck in the same body” because it seems people can’t see it done (or can’t afford the effort to squeeze the concept) in their 4e games.

Filed Under: Adventure Prep, Featured, Musings of the Chatty DM, Roleplaying Games Tagged With: 4e, adventure design, Apocalypse World, d&d 4e, DM advice, DM Toolbox, DM tools, dungeon design, Encounter Designs, Fronts, gm advice

Loss Builds Character

September 23, 2010 by Chris Sims

Loss shapes us. How one responds and moves on from loss can have a profound effect on the shape of one’s life in the near and far future. In this world, loss is inevitable but often without deep impact. We don’t live in a place where kobolds can eat our babies or a maniac can call up the avatar of the Mad God. Our characters do, though.

Filed Under: Analysis Paralysis, Columns, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: 4e, background, character advice, D&D, DM advice, loss, narrative

Review: “The Key of Fey”

September 22, 2010 by Linnaeus

Key of Fey, published by Emerald Press, is a GSL-licensed module for a party of first to third level Dungeons & Dragons, Fourth Edition characters. While Key of Fey can be played “straight” like any other adventure, it is designed for a mode of play the authour calls mercenary. At the beginning of Key of Fey, the PCs come (for their own, individual reasons, but on the same transport) to a town that has been overrun by orcs. Each character has severed ties to their previous lives, and they are drawn together by their common need for work and amoral willingness to take any opportunities that present themselves. This leads them into conflict with a Feywild-related cult and quite possibly leads them in over their heads.

Filed Under: Reviews, Roleplaying Games Tagged With: 4e, emerald press

What I Want from Published Adventures

September 20, 2010 by Mike Shea

With three years of weekly games, published adventures gave me the framework I needed when I wouldn’t have the time to write up my own campaign, but in some cases modifying them took as much time as building it myself. I’ve spent these three years seeing what worked well for me with these published adventures and what did not. Adventures, as written, do not give me exactly what I want.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4e, adventure design, adventure modules, E3, H1, published adventures

The Dungeon Master Guys, Episode 5

September 17, 2010 by Dungeon Master Guys

Luke Crane tells us what GMs can learn from Gen Con, Mike Shea of Sly Flourish talks about epic-level play, and Chris Perkins defends his reputation as a killer DM.

Filed Under: Dungeon Master Guys Podcast, Podcasts, Roleplaying Games Tagged With: 4e, Burning Wheel, dmg3, epic play, free market, sly flourish

Essentially Unbalanced: For Better or Worse

September 17, 2010 by Shawn Merwin

Since everyone else is talking about Essentials, it is time to look at the new rules with regards to balance between character classes. In the brave new post-Essentials world of D&D, should we be striving for balance or avoiding it?

Filed Under: Editorial, Know Your Roll, Roleplaying Games Tagged With: 4e, balance, essentials

Reel Melee: The Fateful Duel

September 16, 2010 by dixontrimline

As I watched helplessly, I realized there was a certain rhythm to the battles, a swing and parry, a leap and tumble, a slash and dash and crash… a STANDARD and MOVE and MINOR. All at once, I saw that the action in this movie could be broken into pieces and reassembled into something like the Dungeons & Dragons 4E combat rules.

Filed Under: Editorial, Featured, Movies, Roleplaying Games Tagged With: 4e, breakdown, combat, star wars

Critical Hits Podcast #23: Tomb of Horrors Actual Play (Part 2)

September 14, 2010 by Dave

Running the 4e conversion of the Tomb of Horrors (from the DM Rewards program) continues. In part 1, the party ventured into the Tomb and explored the first hallway, encountering pit traps and riddles. At the end of the hallway, they ignore a certain green devil face (with a darkened mouth) to all leap into a portal. We pick up right there afterward.

Filed Under: Critical Hits Podcast, Podcasts, Roleplaying Games Tagged With: 4e, tomb of horrors

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About the Author

  • Chris Sims

    Chris Sims has played roleplaying games for 35 years, and he has helped produce games for more than a decade. Before he set up his freelance shop in the wilds of Austria, he was an editor, developer, and designer at Wizards of the Coast. There, he worked on Duel Masters, Dungeons & Dragons, and Magic: The Gathering. Ask him something via email that might receive a response in a post, and follow his tweets.

    Email: chris@critical-hits.com

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