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You are here: Home / Archives for 3e

Flank You Very Much: Tactical Play in D&D

June 5, 2013 by Shawn Merwin

An interesting question came up in an online discussion of D&D Next, and I very much anticipated seeing how the answers would play out. The question regarded how players and DMs handled flanking in the playtest, since the current iteration of the rules do not mention flanking. I was most interested in not what people […]

Filed Under: Editorial, Know Your Roll, Newest Critical Hits, Roleplaying Games Tagged With: 3e, 4e, D&D, D&D next

Back Catalog D&D PDFs Begin to Resurface on DriveThruRPG

January 22, 2013 by Dave

PDF editions for D&D products have begun to reappear on both DriveThruRPG and the new completely branded site D&D Classics.

Filed Under: Featured, News, Roleplaying Games Tagged With: 1e, 2e, 3e, 4e, D&D, drivethrurpg, OD&D, PDF

The Easily Lost Explorer’s Guide to Dungeon Crawling

April 13, 2012 by Dave

if we all had perfect spacial thinking and effective communication skills, we wouldn’t need a battle grid in combat. The DM could describe the dimensions and shape of a room in the dungeon, as well as relative positions of inhabitants and features. We could just describe how far we’re going, all adjust our mental pictures appropriately, and voila: the entire time to set up a battle would be the time we need to talk about it. Unfortunately, we don’t all have that. Some of us are terrible at it (me) while others of us are really good at it.

Filed Under: Critical Threats, Editorial, Featured, Roleplaying Games Tagged With: 3e, 4e, battle grid, combat, D&D, D&D next, dave gets lost easily, gridded combat, scenery, spacial reasoning, theater of the mind

Fudging The Grid

September 13, 2011 by Vanir

I prefer to keep an open mind about most things, not the least of which is gaming. That, coupled with my willingness to play devil’s advocate, occasionally finds me arguing for a position I don’t completely agree with. Sometimes, you find you’re not arguing about what you thought you were when you started. This time, I found myself in an internal argument with myself contemplating the very nature of running a roleplaying game. It was like, inside the other argument. It was like ARGUMENT INCEPTION.

Filed Under: Dire Flailings, Humor, Roleplaying Games Tagged With: 3e, 4e, battle mat, bronies, dm fiat, friendship is magic, fudge, grid, innocence lost

Do the Evolution

October 7, 2010 by Chris Sims

What if we imagine the original D&D game as the evolutionary link between wargaming and modern roleplaying games of all sorts? Every derivative game has some part of the original, signs of its ancestry. Like with organisms, variations from the original are introduced in the process of creating a game. Further, more game “offspring” tend to be produced than the gaming environment can support. Traits that ensure survival in a given environment become more common in descendants.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games, Video Games Tagged With: 3e, 4e, D&D, evolution, game design, game theory, pathfinder

What I Learned DMing for 10,000 Players

August 13, 2010 by Shawn Merwin

My first blog, in which I reveal how little I know, and probably would tick off E.M. Forster if he wasn’t dead.

Filed Under: Editorial, Know Your Roll, Roleplaying Games Tagged With: 3e, 4e

D&D Trivia Archive May 2010

June 10, 2010 by Chris Sims

On Twitter, I give out little tidbits about D&D history as I know it or experienced it. This means I might not always be right, but at least it’s interesting. You can challenge me on twitter or by email.

Here’s the May 2010 D&D trivia archive.

Filed Under: Analysis Paralysis, Columns, Newest Critical Hits, Roleplaying Games Tagged With: 3e, 4e, assassin, CR, critical hit, dark sun, dhampyr, DM, Eric Holmes, invoker, ki, level, Lorwyn, minions, monsters, monte cook, Oriental Adventures, revenant, trolls

I Hate Magic Items

January 12, 2010 by Dave

Here’s the thing I’ve come to realize: I don’t like magic items period. Sure, they are a staple of fantasy literature. And I have a soft spot for certain classes of magical items, like the strange artifact or consumable item that has to be used at just the right time. +1 Swords? Fiery Platemail? Rings of Jumping? Never a fan.

Filed Under: Editorial, Roleplaying Games Tagged With: 2e, 3e, 4e, D&D, equipment, magic items

Two Words to Convince You to Buy Kobold Quarterly #10

July 20, 2009 by Dave

Gelantinous Cubes. We don’t have to tell you that Kobold Quarterly is great, or that it’s been nominated for 3 Ennies (though it’s going down in the Best Website category!), or that it includes tons of material for both 3.5 players (with a preview of Pathfinder) and 4e player.  We don’t have to tell you […]

Filed Under: Editorial, News, Reviews, Roleplaying Games Tagged With: 3e, 4e, gelatinous cube, kobold quarterly, monsters

Inq. of the Week: Arcane Powered

April 21, 2009 by Dave

While thinking about spell-casting, I got to thinking about spells themselves. I flipped through both the 3rd edition spell list and cross checked a few against the 4e list (there’s some that didn’t make the jump) and compiled what I feel is a pretty good set of classic arcane spells. Especially around the lower levels there are more that saw more play just because of the nature of lower-level spells, but I think this is a pretty good list across all levels.

Filed Under: Featured, Inquisition of the Week, Roleplaying Games Tagged With: 3e, 4e, D&D

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About the Author

  • Shawn Merwin

    Shawn Merwin is a freelance writer/editor and game designer with delusions of adequacy and a penchant for games and stories. He's worked on several organized play campaigns: Living Greyhawk, Xen'drik Expeditions, Living Kalamar, Living Forgotten Realms, and D&D Adventurer's League to name a few. His design work for Wizards of the Coast includes Dungeon Delve, Assault on Nightwyrm Fortress, and Halls of Undermountain, as well as two seasons of the D&D Encounters Program. His most recent project is co-designing and editing the Fate-powered game Part-Time Gods of Fate for Encoded Designs. You can follow Shawn on Twitter.

    Email: shawn.merwin@critical-hits.com

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