What if a character granted the curse of the Lich King could no longer die? And what if a monster had powers that triggered on the players’ rolls or special attacks?
13th Age Musings: Of Templates, Uniqueness and Adventure Hooks
On one hand, I’m excited about creating stories, plots, and themes needed to establish the best possible campaign. I know the game provides me with some solid tools to do just that. On the other hand, I want to fiddle with the very same tools to make them even more useful.
2013 Gen Con Preview: What to Watch For
Once again, Gen Con is upon us. You can check out my schedule if you’re so inclined. More importantly, there are games to check out and buy. This is not a comprehensive list: if you want a bigger look at what board games are available there, I recommend checking out the Board Game News list. […]
“Neverwinter Campaign Setting” Icons for “13th Age”
I’ve played (and run) a few more sessions of 13th Age since I wrote my first preview, as the rules became more solid and filled out from those first playtests. I was initially more guarded, but since then, my opinion of 13th Age has only gone up. The actual books are making their way into […]
Interview: Rich Baker on “Primeval Thule”
If you know D&D, you probably know the name Rich Baker. From his role in development of settings like Birthright, games like Alternity and the new Gamma World, many Forgotten Realms supplements and novels, war games, and much more, Baker has many years of industry experience on all kinds of products. Now, Baker has teamed up […]
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