Where Chatty makes his triumphant return by being all cryptic about what he did these last few weeks. At least, you’ll get a cool adventure plan for your reading troubles.
26 Years of Gaming Lessons
My wife’s birthday is coming up, which made me think of my birthday, which made me think of my age, and thus, the length of time I’ve been a gamer. I’ve been a gamer for 26 years, and in that time: I’ve lost an arm and a leg in the same fight; witnessed the best […]
Innocence Lost: The Price of Omnipotence
In which Vanir opens the Pandora’s Box of gaming, and learns things he cannot un-know. In which the Infinite Improbability Drive of D&D can let a DM both cheat and not cheat simultaneously. In which redemption is sought,
Week 4: I Have Lost Six Dungeon Pounds
This week will be my D&D group’s fourth session. I’m starting to get the lay of the land a little better. I’ve learned that a plot won’t burst into flames if not kept on the rails the entire session. I’ve also learned that tacking it down in a couple of spots sure won’t hurt, and […]
Battletech Introductory Box Set Preview & Review
I have been a die hard fan of Battletech since I first picked up a Technical Readout book and wondered what all of the information about awesome looking giant mechs was really used for. Three years ago when Catalyst Game Labs acquired the Battletech license and put out the Classic Battletech boxed set, I was excited but didn’t get a chance to pick one up before the print run completely sold out. That’s why I flipped out when I saw the new Battletech Introductory Boxed Set in a vendor’s stand at PAX East and quickly picked up a copy.
Chatty’s PaxEast Highlights: 3 days of Fun Among Friends
In which Chatty miraculously fits his highlights of a spectacular convention in only one 1500 words post. A record some will say!
Weird and Stubborn: A Tale of Omnipotence
This week, I undertake my first serious effort to run a campaign as a Dungeon Master in over 20 years of playing D&D. Will I succeed? Or will it be just like that one time when the things happened? Oh, God. The things! The THINGS! I wonder if I can just roll a Bluff check and have it work out OK in the form of a montage…….
Visions Verbalized
If you can’t produce an elevator pitch, your idea isn’t solid enough. All games rely on this initial expression to become all they can be. A lack of focus at such an early stage leads, at least, to wasted work as designers realize a game’s scope needs narrowing. At worst, uncertain direction at the outset is a path of failure. Kitchen-sink design’s best results . . .
DDXP 2011 Recap Part Deux: THE EXCITING REMAINDER
For those of you who missed last week’s recap of my trip to DDXP 2011: SPOILER ALERT! I had a seriously excellent time. Today’s article continues my account of my adventures in beautiful downtown Ft. Wayne, IN. Learning the Hard Way As I said yesterday, I had an awesome time playing in the Battle Interactive […]
Chatty’s Mailbag: Launching your own RPG
Earlier this week I got an email question that made me ponder the realities of publishing one’s own RPG in this already flooded niche market. Here’s our friend’s question: Hey Phil, I’m finishing up development of my first RPG system, and plan to publish it on RPGnow.com in a couple month’s time. I have been […]
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