With D&D XP behind us now, the Battlemind class out in the open, and the Runepriest nearly confirmed it seems like a good time to look at the Player’s Handbook 3 that is coming out in March this year and figure out which class is the most hotly anticipated.
D&D XP 2010: Dark Sun Characters
Here are scans of all 6 characters being run in the adventure “Dark Sun: Death in the Arena” here at D&D XP.
D&D XP 2010: Dungeons & Dragons Essentials
During the last quarter, WotC will roll out a product line designed for new players. The game’s core is what was being called the “4e Red Box.” The prototype image was styled after the original D&D Red Box, and contains enough for a few players to play (including some tokens and maps), but can also be played solo. What was interesting to me was the “walkthrough” approach to the rules, where the book is designed to come with you to learn the rules as you play.
D&DXP News: D&D Encounters
Today at D&D Experience 2010 Wizards of the Coast announced their new program titled D&D Encounters, a natural evolution of the Delve Nights concept. D&D Encounters is aimed at encouraging players to mingle and interact more with other gamers in their area and will allow players to participate in contests to win cool prizes and D&D swag.
Keeping up with the PCs: Part 3, The DM’s Toolbox and Other Dirty Tricks
Welcome back to this series about helping D&D 4e DM’s keep up with players who manage to become more performing than the game’s default assumption. In part 1, I described the “Secret Synergy Bonus” that made players a lot better at dealing with combat encounters that should otherwise be more challenging. Then in part 2, […]
Five Things I Would Like WotC to Do With D&D in 2011
With all of the 2010 predictions going on, I thought it might be fun to look at the five things I’d like to see WotC do with Dungeons & Dragons in 2011. Why 2011 instead of 2010? It’s very likely the WotC production schedule has already fully planned out their line for 2010. Any desires I have will likely have to wait until 2011 to become reality.
Keeping up with the PCs: Part 2, What Not to Do and Quick Fixes
In part 1, I discussed a common occurrence in D&D 4e where parties becomes much stronger than they should be through what I called the ‘Secret Synergy Bonus.’ This occurs when players figure how to play their PCs as a focused team based on good communication and smart use of power combos to increase combat efficiency […]
Inq. of the Week: Welcome to the New Digs / Hero Minis
This week it was announced that the Player’s Handbook Heroes series of miniatures from WotC will be canceled. For those of you unfamiliar with the product, the idea was to separate the big “mystery packs” that they had been doing since the beginning of the D&D minis line with Harbinger.
Keeping up with the PCs: Part 1, The Secret Synergy Bonus
Many D&D 4e DMs have experienced, over the last 18 months, a shift in their gaming group’s performance. PCs have become capable of taking absolutely everything thrown at them with more ease than the game rules assume. Encounters at the PCs’ levels barely make a dent in the their resources anymore: “Dude, I lost like, just one Healing Surge”. Higher level encounters are also often dealt with with relative ease.
So Long and Thanks for all the Fish!
(No I’m not retiring from RPG blogging, no worries) As I stand here by the seaside of Florida, I reflect on the upcoming blog merge with Critical Hits, planned to happen sometime during Sunday Jan 24th. Not so much because I’m having second thoughts about merging with Critical Hits and play the role of Prima […]
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