There’s been an awful lot of digital ink spilled on many 4E subjects, but I can’t seem to find anything about skill challenges. Har har. But seriously, I know what you’re thinking: “For crying out loud, not another skill challenge article.” In the words of the poets and philosophers, I feel ya, dawg. Even though […]
Air War: A Skill Challenge
I’ve done a few airship skill challenges before, thanks to a motley Dwarven pirate airship. Escape from the giant dragon air skill challenge and oh crap the airship is crashing skill challenge both had been done, so for this one, I envisioned something like the space battles in Star Wars, like the trench run but in a more open space. Thus, I consulted Gamefiend, the mad genius of skill challenges, for his help in designing it. One Skype call later (and then another day of planning later) I came up with the following skill challenge.
My RPG DNA: Part 2: The Middle Years, GURPS
As I grew older, I grew progressively dissatisfied with playing AD&D only. As new RPGs emulating different genres came out, I wanted to experiment them with my friends. However, we soon observed that having to learn a whole new set of rules whenever we felt like switching genres was a significant barrier to entry.
Mysteries Of The Unknown, Volume XVI: Unhappy Fanboys
Like many of you, I spent my Sunday evening in front of my TV, looking for some closure after six years of Lost. Like many of you, I had my theories as to what in the hell was going on, and I’d heard from several sources that the end of this great show wouldn’t disappoint. It was enough for some, but I say we were owed more.
Mailbag 6 – All By Myself, Part 3
In this installment of the exploration of solos, we have two statistics blocks based on what we’ve been talking about. First is a dragon. In or out of the dungeon, this monster has to leave an impression. Next we have a third-party-refurbished berbalang. This version jettisons all the complexity and confusion of the original. It’s relatively straightforward. Both show why customizing monsters is fun D&D 4e.
The Dungeon Master Guys, Episode 2
The second episode of The Dungeon Master Guys podcast is here! We ran into some technical difficulties which lead to the episode being hosted by Chatty DM and Dave the Game, with Newbie DM contributing a segment and being consigned to the editing dungeon. However, we all learned a lot about podcasting, and the next episode should be even better.
The Downside of Awesome
I’ve recently discovered a pattern common to the gaming sessions where I’m not entirely satisfied with the way things went. I realized that it’s partly because encounters reach a state of complexity such that players become confused about the best way to navigate through them. The goal becomes fuzzy or the options are either too numerous or too complex mechanically to be used in full.
Mailbag 5 – All By Myself, Part 2
It ain’t easy DMing, and solo monsters heap some responsibility on your shoulders. You might think that one monster on the field is an easier management task. Sometimes you’re right. But good management starts well before and proceeds throughout an engagement.
Contest: Twitterquest!
Here’s how to enter Twitterquest: Submit your best adventure pitch to us in 127 characters or fewer via Twitter, Facebook, or a comment here on this post. Please only one entry per person per venue/site, so you yourself can submit three unique ideas – one on Facebook, one on Twitter, and one in a comment here.
Gears of Ruin: Sabotage! Part 2
Amazingly, the Gnome Airship was still intact when the PCs own ship set in formation near it (along the Melorian’s living airship, and the Warforged chaos-propelled aerolith). Viscount Daven Sakran was joyously awaiting for them, all smiles and virginal innocence under the malvolent look of our semi-railroaded Goliath Warden.
Recent Comments