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You are here: Home / Archives for Roleplaying Games

Game Design by Example: Making an Idea into More

May 27, 2016 by theothertracy

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“I have this great idea for a game.” In creative circles, it’s a phrase that gets joked about because it’s often followed by some variation on “…and you should make it for me.”

Filed Under: Featured, Newest Critical Hits, Roleplaying Games Tagged With: demon hunters, game design, game design by example, valkyries

Magic Patents, Trolls, Scabs, and Open Source Spells

May 24, 2016 by multiplexer

Spells have a special problem: they’re information. Spells are knowledge which, when learned, perform a specified effect.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, Dungeons & Dragons, open source spells, spellcasting, spells, wizards

Corporate Contracts in the Far-Off Future Dystopia

May 9, 2016 by multiplexer

Violence makes things messy and inconvenient. Corporations like things neat and convenient. And bureaucratic.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: economics, gaming, shadowrun

Game Design by Example: Introduction

April 29, 2016 by theothertracy

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When I started designing games 4-5 years ago, I used to post all of my designs in public as I was working on them. As my life got busier, I started doing that less and less. I’ve recently realized that I need to do it more.

Filed Under: Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: game design, game design by example, valkyries

Magic: the Gathering Officially Comes to D&D

April 27, 2016 by Dave

For years, gamers have wondered why two of the biggest fantasy brands in the world, Magic: the Gathering and Dungeons & Dragons, couldn’t come together, especially since they’re both made in the same building.

Filed Under: Board, Card, and Miniature Games, News, Roleplaying Games Tagged With: D&D, D&D 5e, eldrazi, magic the gathering, mtg, zendikar

Surviving

April 27, 2016 by Chris Sims

Survival mode pumps Fallout 4’s feel up to the right notch, adding a little something I missed without quite knowing it.

Filed Under: Editorial, Featured, Newest Critical Hits, Reviews, Roleplaying Games, Video Games Tagged With: Fallout, Fallout 4, Post-Apocalypse, survival, video game

The Decker and the 10M of Fiber Optic Cable

April 25, 2016 by multiplexer

Algorithms become faster, smarter, and more efficient. Nastier. More aggressive.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: economics, gaming, shadowrun

Shotgunning

April 12, 2016 by Chris Sims

Since that day my first nameless elf died in the gray-ooze cave in The Keep on the Borderlands, I was hooked. I got into roleplaying games over three decades ago because I was interested in the drama.

Filed Under: Analysis Paralysis, Editorial, Featured, Newest Critical Hits, Roleplaying Games, Video Games Tagged With: D&D, Dungeons and Dragons, freelancing, game design, intellectual property, nerd culture, roleplaying games, Storytelling, transmedia storytelling, world building

Shadowrunners and the Theft of Crypto-Corporate Data

April 5, 2016 by multiplexer

It’s impossible to put a dollar value on the worth of a refrigerated semi carrying the data of an entire corporation. One file is valuable, sure. Maybe a few files are valuable. But an entire truck worth of files…

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: cyberpunk, data, shadowrun

A Plot, So Meta

March 24, 2016 by Chris Sims

Canon serves as a framework for a setting, but after that, strict adherence to and advancement of canon along an official timeline is harmful to the setting and its audience.

Filed Under: Analysis Paralysis, Editorial, Movies, Newest Critical Hits, Roleplaying Games, Science Fiction & Fantasy Genre, Television Tagged With: canon, Curse of Strahd, D&D, Drizzt, Dungeons & Dragons, Dungeons and Dragons, forgotten realms, metaplot, roleplaying games, Spellplague, star wars, transmedia storytelling, Tropes, vampires, world building, world of darkness

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About the Author

  • theothertracy

    Game developer, writer, and all-around fountain of ideas both good and bad. Co-owner of Exploding Rogue Studios. Probably thinking about writing right now.

    Email: tbarnett72@gmail.comWeb: http://www.explodingrogue.com

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