In which Chatty starts telling the story of what made him a writer, sharing a few key lessons from his early years.
What Can GenCon Do for You?
Ask not what you can do for GenCon, but ask instead what GenCon can do for you.
Review: D&D Daggerdale
D&D Daggerdale is the newest D&D video game release from Atari, available for download on PC, Playstation Network, and Xbox Live. We played the Xbox version, using review copies provided from the publisher. A “hack and slash” style game (in the same genre as Diablo, World of Warcraft, and to a lesser extent older D&D games like Neverwinter Nights and Baldur’s Gate), the game is touted as the first game to use the D&D 4e ruleset (though the connection is loose, as we’ll discuss) and set in the Forgotten Realms.
Splitting Shadows
This past week, I decided to pretend I was J.J. Abrams in the final season of Lost and concocted a reason for all the mysterious events and shadowy nether-business in my campaign. Since the PCs were trapped in some horrifyingly evil prison demiplane, I decided an appropriately evil thing should be trying to make everything worse. But I was still stuck. Then reality splintered all over the place. It takes a really good vacuum to get reality out of a carpet.
Critical Hits Podcast #29: Randall Walker and Mike Shea on Terrain
Mike Shea of Sly Flourish interviewed Randall Walker of Initiative or What? (Deadorcs on Twitter) about the use of terrain in your 4e D&D game.
The Old School Job, Part 2: The Lich-Sorceress’ Release
In which Chatty recounts the story generated by his new Leverage RPG fantasy hack, much to the consternation of catholic nuns and easily offended souls.
The Architect DM: Creating Histories – Part 2
Last week in my first post tackling the subject of creating histories for an RPG world I discussed relatively “meta” and experimental concepts. This week I’d like to get down to some specifics and hopefully address the concept a bit more directly. The exact question/suggestion that inspired this topic was worded as, “In my homebrew, creating histories in specific territories is a challenge – particularly linking them to the whole world.”
The Old School Job, Part 1: The Temple-Brothel of Monte-Cookus
In which Chatty finally reveals what new RPG hack he’s been working on for so long and starts telling the story of his latest play test game in a mythical fantasy city.
Chatty in Washington: Highlights of DC Gameday
In which Chatty exits his blog silence to share the best tidbits of his Washington DC trip to attend a gaming con.
The Architect DM: Creating Histories – Part 1
World building can be one of the most intimidating tasks for DMs and GMs when it comes to running their own RPG campaign. No matter how much advice you read or receive from your friends, creating a world of your own or modifying someone else’s world can still feel incredibly daunting even for people who are experienced at running their own games. In my last solicitation for questions and suggestions to discuss in this series on twitter, clampclontoller said this, “In my homebrew, creating histories in specific territories is a challenge – particularly linking them to the whole world.” Since this is an issue that I’ve struggled with many times myself, it feels like a good topic worth exploring here!
Recent Comments