When I got home from DDXP last January, the desire to have a gaming group again had been fanned from a wee spark into a roaring flame. I immediately set about the task of inviting people and getting things set up, and before we knew it, we were playing our first game together. Now, just a shade under 6 months in, I’m taking a step back to see how things are.
Scotty’s Brewpub: Gaming, Grog, Grub, and Good Times for Gen Con
There’s a lot going on at Scotty’s during Gen Con. The short, take away is JUST GO, you’ll have fun. That’s enough if this looks like it’s going to be a TL;DR for you.
Killing Characters
And so the Dungeon Master, the creator of all things, the beginning and the end, the alpha and the omega, oh yes, this Dungeon Master will make you fear death.
The Architect DM: On Sandbox Campaigns
The Architect DM series has covered a lot of different aspects or tabletop RPGs ranging from details of a single encounter to the much larger task of planning out an entire game world. I’ve found myself tending to progress through that range from post to post instead of staying to one end or another for more than one or two posts in a row. With this in mind, today’s post comes from some of my more recent thoughts on Campaign planning and how to build towards running a mostly sandbox style game.
Save Yourself: Vote For Critical Hits
As many of you are aware, Critical Hits is up for an Ennie this year. Dave has already given you all several good reasons to vote for us, but I’m here today to seal the deal. I put myself at great personal risk to reveal this information, but a win this year would shed a lot of light on the truth all gamers need to know. The consequences for not reading could be quite random – and deadly!
Dungeon Master Guys, Episode 11
In this episode of the ENNIE-NOMINATED DM Guys podcast, Newbie and Dave are joined by Sarah Darkmagic as co-host, Dave talks to Brennan Taylor and Ryan Macklin about running convention games, NewbieDM talks to Daniel Perez about running online games, and we answer listener questions.
Does Size Really Matter?
In which Chatty muses about the importance of size in RPG groups and the fact that he holds on to ridiculous expectations and beliefs in SPITE of contrary data. Could it be that Chatty is not a logical positronic brain but an actual slightly damaged human being?
Ennie Award Voting Opens: Shameless Begging Begins
This is our third year of being nominated (2009 for Best Website, 2010 for Best Blog when it was a new category, and this year for Best Blog.) We’ve also been honored to have The Dungeon Master Guys podcast nominated for Best Podcast and would appreciate that to.
Nonplayer Conundrum
Because the population of a typical game world runs more than four to six, there will be a vast and diverse representation of nonplayer characters in every game, and not just the ones that want to strangle the characters with their own intestines.
The Architect DM: Give It Some Height
I’m going to clue you guys in to a nifty little secret that I’ve been using for a while now in my RPG encounters – adding height to a tabletop RPG can be one of the best ways to invigorate your encounters. You must be careful, because using something like height in your game can become something of a gimmick or a trick and if overused could become predictable or boring to your players. However, when applied correctly and in the right amount height and depth can create some of the most memorable moments of your game and can also help enforce or dissuade certain styles of play.
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