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You are here: Home / Archives for Roleplaying Games

Like a Virgin… for the 5th time.

January 7, 2015 by The Chatty DM

(Trying something new here. I’m challenging myself to write 3 short articles a week about D&D. If you like the idea, please let me know!) I’ve been playing RPGs for more than 30 years. I’ve been a Game Master for 95%+ of that time. It’s the role I like most, for reasons that have evolved over the […]

Filed Under: Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: D&D, DM, dungeon mastering, Dungeons and Dragons, Game Mastering, GM, Role Playing Games, roleplaying games

The Great Dungeon #2 – Storefronts, Slug Love, and Metamatter

December 30, 2014 by The Main Event

Miners, metamatter, and more collide in the latest installment of The Great Dungeon.

Filed Under: Actual Play, Campaign Logs, Featured, Newest Critical Hits, Pain of Publication, Roleplaying Games Tagged With: D&D, The Great Dungeon

Review: “Dungeon Master’s Guide” for “Dungeons & Dragons” 5th Edition

November 28, 2014 by Dave

Does the DMG fill in the gaps? Is it more for new DMs, experienced DMs, or all? What about all the rules modules discussed earlier in development? Find out in this full review.

Filed Under: Featured, Newest Critical Hits, Reviews, Roleplaying Games Tagged With: 5e, D&D, D&D 5e, dmg, Dungeon Master's Guide

Fast Eddy’s Leased Weaponry and Adventuring Accoutrements

November 23, 2014 by multiplexer

Are you a first level character starting out on your mission of vengeance and justice after evil destroys your peaceful peasant village? Maybe you just graduated from your elite warrior training school a little low on new adventurer funds and cannot buy both the sword and that critical life-saving armor upgrade?  Perhaps you are experimenting […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming

The Great Dungeon #1 – Dungeoneers

October 28, 2014 by The Main Event

The following is part adventure recap, part DM strategy session, and part after action report. I’m approaching this edition of D&D with game design/writing credits and a love for story and indy-game approaches. Ultimately, I want The Great Dungeon series to be informative to the reader, but also provide a method to refine the approach to my own DMing.

Filed Under: Actual Play, Columns, Featured, Pain of Publication, Roleplaying Games Tagged With: 5e, D&D, The Great Dungeon

When Murder Hobos Liquidate a Dragon’s Hoard…

October 25, 2014 by multiplexer

Let’s pretend our band of murder hobos exist in a world with real money instead of the nice, clean, decimal-based and universally exchangeable currency of gold pieces, silver pieces, electrum pieces, etc. etc.  Rational, decimal-based currency with a coherent, internal logic is a mid-19th construction at best – the pound sterling wasn’t decimalized until 1971. […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming

The D&D5e Alchemical Con Men

October 19, 2014 by multiplexer

His Majesty is interested only in wizards, alchemists, Cabalists and the like, sparing no expense to find all kinds of treasures, learn secrets and use scandalous ways of harming his enemies …He also has a whole library of magic books.  He strives all the time to eliminate God completely so he may in future serve […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming, History, occult

Starting from Scratch: The Great Dungeon

October 15, 2014 by The Main Event

I tried to ask questions about what the group collectively wanted. After listening a bit, and trying to steer the conversation towards what game experience people desired, I scrawled out a grid of game traits and players. Then, I began marking off what people wanted (and didn’t want).

Filed Under: Editorial, Featured, Pain of Publication, Roleplaying Games Tagged With: 5e, D&D, The Great Dungeon

On the Great Divination Wizards Guild and the Black Chamber

October 11, 2014 by multiplexer

Guilds are urban creatures.  They cannot survive without cities.  They are parasites on the fantasy body politic, reaching their spider-like legs into the deepest recesses of civic culture.  Although membership is nominally voluntary everyone in town belongs to a guild: the doctors, the barbers, the bakers, the carters, the shoemakers and even the wizards. Especially […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, espionage, games

UbiDungeon World: The Elven Tower.

October 7, 2014 by The Chatty DM

Find the ruined temple where the cult of Nam-Shub sits on one of the world’s last stockpile of pure Thaumium rods… and TAKE IT!

Filed Under: Actual Play, Campaign Logs, Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: dungeon world, lunchtime game

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About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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