Here’s a mix and match of some of the things lying here and there on my blogging desk. Worlds of Sounds Earlier this year, I got a complimentary set of 3 CDs from reader Giorgio Vezzini. Giorgio runs a studio in Italy called World of Twillights where he produced 4 CDs of sounds to use […]
Origins Awards Nominees 2009: Picks and Commentary
icv2 has published the list of Origins Awards nominees. The nominees are decided by retailers at the GAMA Trade Show, and then attendees of Origins vote on the winners, and are announced at a ceremony on site (which we’ve covered two years in a row now). Here’s the relevant categories to the Critical Hits audience, along with my favorite from each category, and my guess of what will win.
Primal/Within: Some Factions, Sectors and (one) Citizen
You might notice that my empty speech bubble in my blog’s header is no longer empty. Thanks to Eric Maziade, I now have a little plug-in that lets me write quotes! This week is session #2 of my new campaign (if we don’t count the awesome prequel session in the Crypt of the Thief-Prince). My […]
The Subtle Empowerment of the 4E Wizard
I’ve been reading through Arcane Power for the last couple of days, and I am pretty sure Wizards has tried to pull a fast one on us! What’re they trying to pull? Making the Wizard class just as powerful as the other classes in 4th Edition. It’s not really a crime, I know, but I really don’t think many people have noticed yet and I’d like to open up some discussion on the topic.
FLGS Chronicles: My Store’s Fauna
What’s this? I’m not sure. I’m flirting with non- fiction. Don’t know what it will turn out into. I think that I’m slowly getting ready to write a novel. Sometimes, before my Friday night games, I saunter on to my Favorite Local Gaming Store in the north end of Montreal and I sit down with […]
Review: Arcane Power
The second in Wizard’s series of books that expand upon their power sources was released earlier this week for the 4th Edition of Dungeons & Dragons. Arcane Power follows very much in the footsteps of Martial Power except this time providing expanded options for all of the arcane spellcasting classes currently in the game. This book will appeal most to the current player of an Arcane character (including Bards, Sorcerers, Swordmages, Warlocks, and Wizards), providing a slew of new options, powers, feats, paragon paths, and epic destinies for each and every one of those classes.
Bonus YouTube: MonstROUS Manual Edition
Just had to post this up as soon as I saw it. A music video walk through many classic D&D monsters… though more from the Monstrous Manual days than the Monster Manual days. If you ever wanted to hear somebody sing about a Beholder, this is the music video for you. Press info about the […]
Notebook Campaign: How I got my Son into Tabletop RPGs
This post is my personal musings about introducing my son to tabletop roleplaying as a progression from the Storytime games we’ve been playing since I came back from Gen Con last year. Instead of telling you why I want to do this, I’ll refer you to Martin Ralya’s excellent RPG advocacy article he just posted […]
The One-Page Dungeon contest: Update week 1
Last week, fellow blogger Chgowiz and I launched our most ambitious contest yet. We’re asking people from all over the hobby to submit a system-neutral dungeon whose map, key and any additional info fit one a one page-template. While entering this contest requires a certain effort, the number of prizes we’ve got for it are […]
A Basic Goal of DMing?
Earlier this week, on his blog, Mike Mealrs posted this conversation starter: The best thing a DM can do (thinking specifically of D&D here), is to do his best to push the party to absolute, utter defeat*, and then watch them try to wiggle their way out, with the party’s victory determined solely by their […]
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