As a bonafide grownup for more than a decade after finishing law school, I’ve had the good fortune of a weekly gaming group that entire time. That is, until the Coronavirus.
The Horizon Conspiracy
Then a question came to me: “Which icon is going to run interference in this scheme?” and asked for a final d12 roll and came up with “The Diabolist”
Godless Lands Chronicles: Of Goblins and Charlatans
We had two adventure hooks going in: working as an escort for a wagon bound for the frontier city of Phandalin. The second plot hook, provided by the party itself was that Phandalin was their next destination for their traveling tour!
The Godless Lands: The Fall of The Divine
As players were picking their character’s classes, I noticed that no one was jostling to pick primary divine-powered classes like clerics or paladins. That gave me a new idea to support my Godless Lands setting.
The Selesnya Brief: Introduction
Three Parts Dead put the idea of a fantasy legal thriller in my head. And I knew the Guildmaster’s Guide to Ravnica was coming out soon. Putting them together and The Selesnya Brief was born.
Dalt Wisney’s World: A D&D Play Report
I decided it would be cool to run the players through an old school dungeon. White Plume Mountain came up as a perfect model of the crazy “makes-no-sense” concept of early 80’s dungeon design. I just needed to find a semi-plausible reason to plug the adventure into the world. That’s where the Faerie Dragon came in.
A Study in Collaborative World Building
Our gaming group got together to start planning a new D&D 5e campaign. I went back into my world-building tools and applied methods I talked about in my Index Card Codex series.
The Index Card Method Codex, Part 2
A stack is a great inspiration tool when you’re looking for what happens next, especially when you run a no-prep style game. When you’re thinking about what comes next in play, just pick up your stack and go through it. You might find something that inspires a whole scene, especially if you keep up-to-date notes.
The Index Card Method Codex, Part 1
I’ve been using index cards as a GMing tool a lot this last year. In July, I posted about using them to create adventures in your downtime. I’ve since found new uses for them and brought everything together in this post.
The Great Dungeon #2 – Storefronts, Slug Love, and Metamatter
Miners, metamatter, and more collide in the latest installment of The Great Dungeon.
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