In which Chatty tackles two gaming inspirations that the city of Nantes gave him. Expect dark secrets and strange machinations!
Paris as Inspiration for RPGs: Its All in the Culture
In which Chatty explores Parisian culture, it’s people, its architecture and even tries to explain why service is so bad in Paris. Added bonus, a juicy Adventure/Campaign hook based on one very disturbing picture.
Chatty’s Mailbox: Playing Castle Death for First Timers
In which a reader’s question about making Castle Death easier to run for a parent who’s never been a Game Master and is hesitant to tackle the game with only a blank piece of graph paper and a d6. Read the suggestions!
Chatty on Creativity: Muting the Judge and the What If Exercise.
In which Chatty shares his favourite creativity tricks and manages to create the core of both a campaign arc and setting…. which turns out to be eerily familiar.
Collateral Damage #0: The Making of a New (Marvel RPG) Series
In which Chatty invites you to the writer’s room of his new Marvel Heroic Roleplaying campaign with four of his buddies. It’s been too long!
Instant Dungeon Crawling, The Formula and the Setup
In which Chatty shares is instant dungeon crawling formula that he used at the New York Comic Con to improvise a full D&D session.
Chatty’s Adventure Scaffold #1 : Words with Fiends
Where Chatty makes his triumphant return by being all cryptic about what he did these last few weeks. At least, you’ll get a cool adventure plan for your reading troubles.
Chatty Plays: Freemarket Part 1, Character Generation
In which Chatty writes about his Freemarket game, starting with character generation. Expect some gushing about the game system and a walk through of Char Gen
Savage West, Session 1: The Riverboat Poker Heist, The Plan
In which Chatty starts discussing his first experience with Savage Worlds… as a player! Shortly after the American Civil War, the Wild West offers opportunities and riches to those bold enough to venture there… what will 4 lowly hustlers do there?
Re-examining the Dungeon: Section, Factions and Fronts
I think one of 4e’s problem is that the DM tools are now so structured, it becomes a hindrance for people with creativity issues to push through the proposed models and discover “new tech”. I know I’ve been having a hard time selling some of my weirder ideas like “Trap-Monster hybrids” and “The whole party stuck in the same body” because it seems people can’t see it done (or can’t afford the effort to squeeze the concept) in their 4e games.
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