In this episode of the ENNIE-NOMINATED DM Guys podcast, Newbie and Dave are joined by Sarah Darkmagic as co-host, Dave talks to Brennan Taylor and Ryan Macklin about running convention games, NewbieDM talks to Daniel Perez about running online games, and we answer listener questions.
Critical Hits Podcast #30: Chris Sims and Mike Shea on Encounter Design
Mike Shea talks to Chris Sims about designing effective encounters in D&D 4e.
Critical Hits Podcast #29: Randall Walker and Mike Shea on Terrain
Mike Shea of Sly Flourish interviewed Randall Walker of Initiative or What? (Deadorcs on Twitter) about the use of terrain in your 4e D&D game.
Critical Hits Podcast #28: Mike Shea and Matt James on Power Creep
What is power creep? How does it manifest in 4e? What are some of the egregious examples? How can a DM deal with all those many classes, races, powers, and items out there? These questions and more are discussed by Mike Shea of Sly Flourish and Matt James of Loremaster.
Dungeon Master Guys, Episode 10
Dave talks with Jason Morningstar about Fiasco, we talk about starting up new campaigns, and answer reader email about organization and DM binders.
Critical Hits Podcast #27: The Out
Mike Shea and Dave Chalker talk about the combat “Out,” a method for shortening combats by defining alternative ways that the battle can end instead of one side of the other being wiped out.
Pax East 2011: House Rules and Stealing from Other Games in RPGs
Most Game Masters do it. Hacking your favourite RPG is as old as the hobby itself. However, one can often get bogged down with rules that defeat their intent and make the game less fun. Others have so many house rules that players and master alike get confused and lose sense of what game they’re playing.
Dungeon Master Guys, Episode 9
Dave and Phil talk to Cam Banks of Margaret Weis Productions about Cortex Plus, NewbieDM talks to Mike Shea about combat length, and we answer questions about skill checks and table knowledge.
Critical Hits Podcast #26: Lessons from the Paragon Tier
Mike Shea, guest writer here and head honcho of Sly Flourish, interviewed me about the recently completed paragon tier in my campaign. Mike has run a campaign all the way from level 1 to level 30 so he’s experienced with finishing all 3 tiers, and was interested in comparing our two experiences. We talk about top tips for running paragon, issues of plot, world-hopping, combat speed, character effectiveness, and more.
The Dungeon Master Guys, Episode 8
Our special holiday episode. Each of the DM Guys has chosen 3 products that they’d recommend for all our listeners out there. Happy holidays!
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