I need to explain how the mechanics of causing contradictions in other realities worked in the original Torg game. If a character uses a tool: a spell, miracle, piece of tech or some sort of social concept, it causes a single contradiction if the axiom level of that tool is greater than either the character’s home reality or the reality that character finds herself in.
Pain of Publication: Ninja Testing
Having successfully been a Guest GM before and having been inspired by excellent posts on using Marvel to power a fantasy-based system, I decided to try something odd. I sensed my normally tireless DM was getting burned out in Pathfinder, so I offered to take over for a few adventures. The group was pretty positive about a change of pace, but there was a lot of surprise when I said I was going to run the same characters, the same world, in campaign continuity with a different system.
Torg: A Marvel Heroic Roleplaying Hack (Primer)
Back in 1990, West End Games released Torg, a cinematic style multi-genre roleplaying game. This game featured many innovative mechanics such as the Drama Deck and Possibility Points, but is best known for its background. Not only did this game allow multiple genres to be treated with the same mechanics, but then smashed them together […]
Fantasy Heroic Roleplaying: A D&D 4e Hack for Marvel Heroic Roleplaying
This is a hack of Marvel Heroic Roleplaying designed to use a lot of the trappings of Dungeons & Dragons (4th edition), particularly in the classes and races. You will need to be familiar with both games in order to get much out of this.
The Road Not Taken: Alternative Directions For A Post 4e D&D
In the context of a new edition, there are any number of ways that an edition after 4th edition could go, while still building on the foundation of the game.
Instant Dungeon Crawling, Trial by Dragon
In which Chatty shares the highlights of his New York Comic Con D&D 4e game, featuring dungeons crawling and dragon mustering… or was that dragon mustarding. I forget.
You’re Out of your FAQing Element
Ryan Macklin wrote a blog post about problems he sees with “use-whenever” stats in RPGs, using my FAQ hack for Leverage as an example. There are somegood ideas in there, and I encourage reading it. I however think it’s missing the point by suggesting that the FAQ system isn’t doing what it should in the system.
The Old School Job, Part 2: The Lich-Sorceress’ Release
In which Chatty recounts the story generated by his new Leverage RPG fantasy hack, much to the consternation of catholic nuns and easily offended souls.
The Old School Job, Part 1: The Temple-Brothel of Monte-Cookus
In which Chatty finally reveals what new RPG hack he’s been working on for so long and starts telling the story of his latest play test game in a mythical fantasy city.
Playing Leverage with Just the FAQs
Leverage: the Roleplaying Game does so many things right. It’s quick, collaborative, easy to prep, iconic, and tethered to a great back-and-forth mechanic and play style. But still, every plan has room for improvement.
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