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You are here: Home / Archives for Game Hacks & Content

“The Eversink Post Office” – An Unofficial Supplement for Swords of the Serpentine

August 11, 2020 by multiplexer

Eversink Post Man

The insatiable need for commerce drives an insatiable need for the news. From Eversink back alley gossip circles to the rarified circle of the Triskadane, everyone needs to know what’s going on everywhere, all the time. Often, whoever lays hands on the news first, wins.

Filed Under: Dungeonomics, Featured, Game Hacks & Content, Newest Critical Hits, Roleplaying Games Tagged With: gumshoe, swords of the serpentine

Skill Challenges in 5th Edition D&D

August 16, 2016 by guest

Skill challenges were the best kept secret of 4e D&D. They were awesome, but they were so poorly explained that it caused a lot of confusion.

Filed Under: Featured, Game Hacks & Content, Newest Critical Hits, Roleplaying Games Tagged With: 5e, D&D, skill challenges

“Terror in the Stars”: A “Don’t Rest Your Head” Space Horror Hack

April 3, 2015 by The Main Event

You have been selected to boldly go where no one has gone before, but as your voyage commences, you have the dread feeling that space is not a place meant for man.

Filed Under: Game Hacks & Content, Newest Critical Hits, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: don't rest your head, horror, space, space horror

“Don’t Kill Your Grandfather”: A “Don’t Rest Your Head” Time Travel Hack

April 2, 2015 by Dave

A time travel hack for the Don’t Rest Your Head RPG.

Filed Under: Critical Threats, Game Hacks & Content, Newest Critical Hits, Roleplaying Games Tagged With: don't rest your head, horror, Time Travel

Target Mapping your Monsters: Worldbuilding via the “Monster Manual”

September 3, 2014 by guest

While I read the newest Monster Manual, I could feel the monsters coming together in and around dungeons and world events. There is easily digested lore for every monster in the main part of the book, and each of the 2-3 pieces of lore has something a GM can sink their teeth into and turn into a piece of an adventure.

Filed Under: Adventure Prep, Editorial, Featured, Game Hacks & Content, Newest Critical Hits, Roleplaying Games Tagged With: 5e, D&D, D&D 5e, D&D next, Monster Manual

Adventure Creation Hacks: Index Cards

July 28, 2014 by The Chatty DM

I had to adapt my approach to prepping. I needed a way to do a little amount of prep whenever I had a short break: during lunch breaks, long meetings or at home. I got the original idea, of all places, in a task management book called From Zen to Done.

Filed Under: Adventure Prep, Featured, Game Hacks & Content, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: 13th Age, chatty's 13th age

Stealing From Games (And A Game About Stealing)

June 3, 2014 by Dave

Heat

I see this a lot among game designers of all kinds, both new and experienced: “I really want to use [game mechanism X] but I worry it’ll be too much like [popular game].” I am here to set you free and tell you not to worry about that.

Filed Under: Board, Card, and Miniature Games, Critical Threats, Featured, Game Hacks & Content, Newest Critical Hits Tagged With: drafting, game design, heat, Kickstarter, lords of waterdeep, love letter, magic the gathering, scoundrels of skullport

Chatty’s 13th Age: The Lich King’s Curse and Reactive Bosses

May 27, 2014 by The Chatty DM

What if a character granted the curse of the Lich King could no longer die? And what if a monster had powers that triggered on the players’ rolls or special attacks?

Filed Under: Actual Play, Featured, Game Hacks & Content, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: 13th Age, 13thAge, chatty's 13th age

Project Paradigm: Making Magic

March 12, 2014 by Dave

In a game where everyone uses magic, magic becomes the cornerstone of design. This is one of the big areas that makes Mage: the Ascension different from Sorcerer from a Harry Potter RPG.

Filed Under: Critical Threats, Featured, Game Hacks & Content, Roleplaying Games Tagged With: fate, fate core, mage: the ascension, project paradigm

Samurai Swan Song: A “Seven Samurai”-Inspired “Fiasco”

February 21, 2014 by The Main Event

This playset is meant to create a Fiasco inspired by, or at least paying homage to, the classic story of the Seven Samurai. The players depict Samurai protecting a village from a bandit attack, though they may be little better than thieves themselves. A few more supernatural options have been included towards the ‘6’ roles, though they can easily be avoided if the playgroup decides they want to eschew such influences.

Filed Under: Game Hacks & Content, Movies, Newest Critical Hits, Pain of Publication, Roleplaying Games Tagged With: fiasco, seven samurai

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About the Author

  • multiplexer

    Emily used to write for pen-and-paper RPGs (Steve Jackson Games, Guardians of Order, White Wolf). She disappeared into the AAA Game Industry for a while to "build an MMO" because "it sounded like fun." Then she wandered out and now writes about applying modern economic principles to very un-modern murder hobo and magic slinging wizard banker infested worlds. During the day she does crazy computer things. She has a husband, a child, and a small orange dog named for Arthur Schopenhauer. She reads history, politics, economics, and philosophy for fun.

    Email: multiplexer@critical-hits.comWeb: https://critical-hits.com//blog/category/critical-hits/

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