I hadn’t played WoW for about six months before Cataclysm came out but now that it has, about a month ago, I’ve put in a good deal of time into the new expansion and I liked what I got. Today I’m going to talk about I’ve seen over the past month, what I liked, what I didn’t, and where I plan to go. You might call this a review, but reviewing a game expansion with such a large amount of content isn’t really possible. So really it’s just my experiences so far.
Review – Tron: Legacy
I am a particular brand of Tron fanboy because the movie came out the year before I was born and I wouldn’t really understand much about computers or programming until many years after I had the movie decently memorized. I’ve loved the original movie for pretty much my entire life, even writing about my love affair with the movie and how I can use it to know if I’ll really like someone right away. It should be no surprise that I went to see Tron: Legacy on the day of its release, but I am a bit surprised that we decided to see it in 3d and that it turned out to be a good decision.
First Impressions Review: “Famine in Far-Go”
Famine in Far-Go is the new release for the new version of the Gamma World RPG. It is one part expansion set, providing new rules for both the players and GM to use, and one part large adventure, spanning several levels.
Review: “Leverage” RPG
The Leverage RPG has just been released from Margaret Weis Productions to bring the same sort of stories to your RPG table. You assemble your crew of a grifter, hacker, hitter, mastermind, and thief and pull off one job in an evening to help the helpless and provide… leverage.
Review: “Legend of the 5 Rings” 4th Edition RPG
I discovered Legend of the Five Rings several years ago, but in the past I have never had a chance to play the RPG system itself and instead have ended up playing Oriental Adventure version of D&D or other systems with strong Asian influences. That’s why I’m very thankful that Alderac Entertainment Group has provided us with the 4th Edition of the Legend of the Five Rings Roleplaying Game core book, which is right off the bat one of the most beautiful RPG books I’ve ever seen. Plus a contest to win a copy of the L5R core book!
Review: Essentials D&D “Heroes” Books
If you’re a 4th Edition Dungeons & Dragons player then the two Essentials books that you most want to look at are Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms. Each book is presented in a similar style to a stand alone Player’s Handbook with Heroes of the Fallen Lands introducing new builds for the classic D&D classes (Clerics, Fighters, Rogues, and Wizards) while Heroes of the Forgotten Kingdoms introduces new builds for Druids, Paladins, Rangers, and Warlocks. Each of these books stands on its own perfectly well and you don’t need to buy both if you’re only interested in the classes presented in one of them.
Review: “Misspent Youth”
In Misspent Youth, you tell the tale of a group of Young Offenders (YOs) – teenagers in a science fiction world under the thumb of oppression who are pushed into rebellion. Over the course of several episodes (sessions) you reveal why they rebel, how they protect themselves from The Authority when it tries to put them back in their place, how the fight forces them to grow up (for better and for worse) and, finally, whether they succeed in bringing The Authority to its knees.
Fable 3 Half-Review: It Is A Giant Waste Of Time
Dear Fable 3: I hate you. Actually, I love most of you. But you have to treat me right, or I won’t be here forever. Actually, I will, but I will be here hating you. Forever.
Chatty Plays: “Last Night on Earth”
In which Chatty shambles with the recently dead and delivers a putrid review of the best Zombies board game around… but be ready to lose to those zombies, often!
Review: “Resident Evil Deck Building Game”
Bandai Collectible Games is soon releasing their foray into the “deck building” genre. Don’t know what a deck building game is? In this type of game there are a variety of different cards on the play field that you “purchase” to place into your deck. Each turn you draw some cards from your deck to make up your hand to do things like buy higher cost items, draw more cards, or perform special actions. When your deck runs out of cards, you shuffle your discard pile and start all over again, making your deck grow more powerful with each passing turn.
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