Q-Workshop is a company in Poland that I first heard about at GenCon this year and I was immediately impressed by the quality of the dice they had on display.
Monster Manual 2 – In Depth #5
Now that it is nearing the end of 2009, at long last I bring you my final in depth analysis of the Monster Manual 2 and the creatures contained therein. While the book has been out for half of a year now, I still have not gotten anywhere close to using even half of the monsters that are contained within.
Review: “Kobold Quarterly #11”
There’s a reason every review I see of the Kobold Quarterly magazine compares it to the Dragon and Dungeon print magazines from years passed, even opening a PDF of the book and seeing the cover makes me immediately think of seeing those issues in my local book store. The comparison goes well beyond the cover, however, through the whole interior of the publication that screams nostalgia…
Preview: “Draconomicon: Metallic Dragons”
In previous editions, metallic dragons were good aligned, meaning that a DM would have to either create reasons that that the dragons were violently opposed to the PCs, or just ignore the “Always Lawful Good” and similar alignments. This default assumption has changed a bit, tossing many of the metallic dragons squarely into the Unaligned category. Draconomicon: Metallic Dragons provides a variety of motivations for metallic dragons and gives you some new metallics for good measure.
Preview & Review: “Primal Power”
Late last week, with a copy of Primal Power in hand, I decided to give people a chance to preview the book by asking questions that I would answer on Twitter as well as at our page on Facebook. Below I’ll share most of the questions and answers from those, but first I’d like to offer a quick review of the book.
Our Ladies of Sorrow: Modern Gaming, Scary Women
I’m always on the lookout for solid modern adventures. But many of them fall into the more cinematic style where everyone is an action hero, spy, or both, thus making the subset of adventures I’m looking for even smaller. That’s why I was happy to be provided with a review copy of Our Ladies of Sorrow, a new adventure collection for Call of Cthulhu RPG by Miskatonic River Press.
Review: “Fantasy Craft”
Fantasy Craft is a D&D 3.0 OGL full-service RPG that boasts a robust set of classes, innovative and interesting feats, and a refreshing skill-based system of spell casting. With systems for item crafting, downtime for players, acquisition of holdings, prestige, and reputation it fills a gap that many have criticized as absent from the current 4.0 rules set.
Review: “Revenge of the Giants”
Revenge of the Giants is the first WotC “mega-adventure” for 4e. It’s also the first adventure put out by them for 4e that comes in hardback book form (with a double-sided flip map attached in the back) instead of the double book folio style. The book is 160 pages and takes characters from 12th to 17th level. This is a review based on one read-through and has not been played in any part by me. This review contains some minor spoilers as well.
Review: “Dungeon Master’s Guide 2”
For Dungeon Masters of all stripes, new and experienced both, the DMG2 is a must-have and will challenge the ideas of even someone who regularly dispenses advice on running RPGs (such as myself). This is the first 4e book that I can recommend to non-4e players for the strength of the first chapter alone. Plus, for 4e DMs, you get an extension of all that came before in the original DMG.
Review: Lord of the Rings Risk – Trilogy Edition
Overview Lord of the Rings Risk: Trilogy Edition, a board game by Hasbro and Parker Brothers released in 2003, takes the classic game of Risk and transports it into Tolkien’s Middle Earth. In addition to the change of theme, the game builds on the classic Risk mold by adding several new elements – presenting new […]
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