A handful of character concepts and builds for creating an effective and elementally devastating dragonborn. From a Warden/Fighter that spews acid left and right to becoming an all-powerful avatar of the deceased god Io.
Review: “Underdark”
The latest 4th Edition Dungeons & Dragons supplement from Wizards of the Coast is simply titled Underdark, and it contains all kinds of information and fleshed out details on the entire realm for which it is named. This book is along the same vein as The Plane Below book on the Elemental Chaos, but the Underdark is a subterranean realm just beneath the surface of your game world and so will always be more accessible than the other planes to your players and their characters.
Review: “Martial Power 2”
You might be asking yourself why you need a second Martial Power book, especially as classes are getting more options in DDI. Well, here’s the big factor for me: I find the “builds” of each class to be one of the more interesting parts of the game. In the original Martial Power, there were a few snoozer builds alongside some awesome builds. In Martial Power 2, all the builds look fun and portray different concepts.
Review: “Uncharted 2”
Uncharted 2 is a great game that takes a bit of time to get its legs but delivers strong after the first couple of hours. It has the best writing and acting I’ve seen in a video game thus far and is the first time I remember enjoying cut scenes.
Review: “Assassin’s Creed 2”
In short, Assassin’s Creed 2 is a wonderful open-world game that feels a lot like Grand Theft Auto in 15th century Italy. While the story is almost incomprehensible, especially at the end, the action and gameplay more than make up for it.
Game Review: Left 4 Dead 2
Late last year when the game Left 4 Dead was released by Valve for X-Box 360, our friend (and occasional writer here at CH) Joshx0rfz wanted to post a short and sweet review of it saying simply, “It’s as fun as a shotgun blast to the face!” Today I’d like to discuss it in detail and address some of the concerns I had about the game.
New York, New York, It’s a Hell of a Town
Adventure premise is simple: it’s New York, modern day. An election is coming up. Some bad guys are conducting dark rituals to try to steal said election by sacrificing creatures in Brooklyn. Those dark rituals, it turns out, were a favorite of Hitler’s.
First Impressions Review: “Warhammer Fantasy Roleplay” 3rd Edition
For a game with a hefty price tag, WFRP is still a game that values economy. Its books are brief, covering the general rules without getting down to the nitty gritty of every character’s special powers. Players have a card or physical object representing every action they take, every adjustment to be made, and every passive ability they possess. There’s no excruciating references to a book needed, it’s all right there.
First Impressions: “Doctor Who: Adventures in Time and Space” RPG
Cubicle 7 has created a version clearly aimed at a broader audience than those who would normally play an RPG. First, it’s a boxed set, containing everything you need to get playing. Second, everything is separated by role: there’s a player’s guide and a gamemaster’s guide, and there’s nothing needed that requires you to read the other role’s book. Finally, the text tries to be a helpful to new players as possible.
Review: “The Plane Below: Secrets of the Elemental Chaos”
The Plane Below is the first of several 4th Edition D&D books that delve into a bit more detail on specific planes and the kinds of adventures that can be found within them, as the title indicates this one focuses on the Elemental Chaos and everything pertaining to it.
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