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You are here: Home / Archives for Newest Critical Hits

Tales of the Apocalypse, Part 4: Bloody Sunrise

September 22, 2010 by The Chatty DM

At this point, the players really got into what Vincent Baker told me Apocalypse World was all about: Loyalties in the face of crises. With the column of Hummers and APCs heading for Shanty Town, Thunder ordered his whole gang around to go defend the home base. Raven, sitting behind Thunder on his Hog, didn’t see it in the same light and we were subjected to a spat about the importance of protecting the many against going to help the truly meaningful.

Filed Under: Actual Play, Campaign Logs, Musings of the Chatty DM, Roleplaying Games Tagged With: Apocalypse World, Chatty's 2010-2011 campaigns, Chatty's year of Indie Games, indie games, indie rpg, Post-Apocalypse, Tropes, Vincent Baker

Review: “The Key of Fey”

September 22, 2010 by Linnaeus

Key of Fey, published by Emerald Press, is a GSL-licensed module for a party of first to third level Dungeons & Dragons, Fourth Edition characters. While Key of Fey can be played “straight” like any other adventure, it is designed for a mode of play the authour calls mercenary. At the beginning of Key of Fey, the PCs come (for their own, individual reasons, but on the same transport) to a town that has been overrun by orcs. Each character has severed ties to their previous lives, and they are drawn together by their common need for work and amoral willingness to take any opportunities that present themselves. This leads them into conflict with a Feywild-related cult and quite possibly leads them in over their heads.

Filed Under: Reviews, Roleplaying Games Tagged With: 4e, emerald press

What I Want from Published Adventures

September 20, 2010 by Mike Shea

With three years of weekly games, published adventures gave me the framework I needed when I wouldn’t have the time to write up my own campaign, but in some cases modifying them took as much time as building it myself. I’ve spent these three years seeing what worked well for me with these published adventures and what did not. Adventures, as written, do not give me exactly what I want.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4e, adventure design, adventure modules, E3, H1, published adventures

Tales of the Apocalypse, Part 3: Prepping the Game

September 20, 2010 by The Chatty DM

While Apocalypse World is a low prep RPG, it is by no means a no prep one. The game/author reminds us in no light terms to refrain from plotting out a story. Instead, the book provides a series of structured tools to build what’s called Fronts, templates of linked threats that loom around the PCs, trying to forward specific dark agendas the PCs may decide (or have no choice) to go against.

Filed Under: Adventure Prep, Campaign Logs, Musings of the Chatty DM, Roleplaying Games Tagged With: Apocalypse World, Chatty's 2010-2011 campaigns, Chatty's year of Indie Games, indie games, indie rpg, Post-Apocalypse, Vincent Baker

Critical Bits for the week ending 2010-09-19

September 19, 2010 by Gato the News Robot

RT @joeljohnson: The series creators of HBO's "Game of Thrones" were both AD&D dungeon masters. http://bit.ly/b6vOYU # Gamma World preview contains some sample Alpha Mutation and Omega Tech cards, as well as some of the deck mechanics http://bit.ly/cJuNCU # The big winner of Essentials: The Rust Monster? http://www.enworld.org/forum/4e-discussion/293930-big-winner-essentials.html # RT @newbiedm: Announcing the new rpgKids. […]

Filed Under: Critical Bits Tagged With: twitter

Essentially Unbalanced: For Better or Worse

September 17, 2010 by Shawn Merwin

Since everyone else is talking about Essentials, it is time to look at the new rules with regards to balance between character classes. In the brave new post-Essentials world of D&D, should we be striving for balance or avoiding it?

Filed Under: Editorial, Know Your Roll, Roleplaying Games Tagged With: 4e, balance, essentials

Reel Melee: The Fateful Duel

September 16, 2010 by dixontrimline

As I watched helplessly, I realized there was a certain rhythm to the battles, a swing and parry, a leap and tumble, a slash and dash and crash… a STANDARD and MOVE and MINOR. All at once, I saw that the action in this movie could be broken into pieces and reassembled into something like the Dungeons & Dragons 4E combat rules.

Filed Under: Editorial, Featured, Movies, Roleplaying Games Tagged With: 4e, breakdown, combat, star wars

Playlist Design

September 15, 2010 by Logan Bonner

I’ve thought for a while now that developing game concepts based on a random music playlist could lead to a useful creative exercise and a fun article. So I’ve grabbed five songs at random (but taken from my 4- and 5-star songs so I definitely know the content), ran with the first ideas they gave me, determined which type of tabletop game best suited the idea, and wrote a brief description. I’ll quote the songs when necessary to show what inspired me in them.

Filed Under: Board, Card, and Miniature Games, Featured, Minor Quests, Music, Roleplaying Games Tagged With: game design

Solving The Sith Problem

September 15, 2010 by Vanir

For hundreds of thousands of years, the Jedi and the Sith have been at war. Billions have lost their lives. I say we can stop this cycle of needless violence without firing a shot.

Filed Under: Dire Flailings, Humor, Movies, Science Fiction & Fantasy Genre, Television Tagged With: darth, darth malak, darth maul, darth plagueis, darth revan, darth sidious, darth vader, emotions, george lucas, jedi, jedi sex, jedi yiffing, lightsaber sex, luke skywalker, metal bikini, padme, palpatine, repression, sex, sith, star wars, therapy

Chatty’s Mailbag: Good Troll Hunting

September 13, 2010 by The Chatty DM

Last week, I got an interesting email from M. asking advice about dealing with “That Guy”. Now contrary to the ones we discussed in that panel in Toronto, everything seems to indicate that M.’s guy is one to get the generic “you have to be the flexible one to fit him in your game” answer. Quite the contrary.

Filed Under: Musings of the Chatty DM, Newest Critical Hits, Player Psychology, Roleplaying Games Tagged With: advice, Assertivness, DM advice, gm advice, Jerk players, Norming, Problem players, Shelfish players, Storming

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About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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