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You are here: Home / Archives for Newest Critical Hits

Booty Talk

October 21, 2010 by Chris Sims

One of the problems with the usual take on magic items is that most of them provide simple mechanical benefits without doing anything truly interesting. This isn’t a fault in and of itself, since magical trinkets need to affect the game in some way. The essence of the problem is when the game renders such mechanical bonuses mundane by assuming the characters have them. The developers increase the challenges in the game based on such assumptions, rendering the potentially fantastic merely necessary.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, D&D, magic items, Treasure

Great RPG PDFs, Another Great Cause

October 20, 2010 by Dave

Remember when DriveThruRPG put together that great bundle to benefit Haiti, and ended up donating $178,900 for humanitarian aid? Well, they’re doing it again, but this time, they’ve put together another great collection of RPG PDFs for a low price in order to raise money for flood victims in Pakistan.

Filed Under: News, Roleplaying Games

The Architect DM: Give It Some Structure

October 20, 2010 by Bartoneus

Today I’m going to focus on what could be considered the biggest and most important architectural element that anyone could use. As things go, this element may also be one of the most overlooked when it comes to dungeon design for home games or even in published adventures. I’m talking about structure, and not the kind that makes sure your adventure has a beginning, middle, and end (though it can help with that with surprising ways) but the kind that if it were simplified to its most common element: you could just call it columns and walls.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, building, D&D, design, dnd, Dungeons & Dragons, Location, Roleplaying Games, roleplaying games, structure

The Lion, The Witch, and the Progressive Enhancement: CRAZY DELICIOUS

October 20, 2010 by Vanir

When I am not being angry at BioWare or working feverishly into the night coming up with Star Wars-themed sexual innuendo, I sometimes show up to my day job as a web developer. One concept that we frequently use at work to make websites usable and friendly to everyone is called progressive enhancement. Put simply, […]

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Humor, Roleplaying Games, Science Fiction & Fantasy Genre, Video Games Tagged With: Crunch, fluff, lumbar support, progressive enhancement, Rule of Fun, web development, WoW

Inquisition: Your Mutant Origins

October 18, 2010 by Dave

Explore your mutant origins in this Inquisition. Are you a telekinetic android? A speedster plant? A yeti rat swarm? Let us know just what you are in this poll.

Filed Under: Inquisition of the Week, Roleplaying Games Tagged With: gamma world

Essentials, Choices, and Jams

October 17, 2010 by Mike Shea

At a certain level, probably high Heroic and certainly in Paragon and Epic tiers players might have twenty four possible choices on their turn including at-wills, encounter powers, daily powers, utilities, and items. This high number of choices mixed in with the already tactical nature of combat in 4e often leads to analysis paralysis. Players simply can’t figure out what the right move might be.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4e, decisions, DM advice, essentials

Critical Bits for the week ending 2010-10-17

October 17, 2010 by Gato the News Robot

4e DMs: Check out At-Will/@gamefield's Worldbreaker kickstarter to support a book filled with awesome monsters http://bit.ly/bk0I1r # RT @Wizards_DnD: Acquisitions Inc. game (featuring @wilw, @cwgabriel, @TychoBrahe, & @pvponline) now in podcast form! http://bit.ly/aAOJ1r # RT @IllusiveDreams: Has anyone noticed that the Compendium has a NEW LOOK? http://tinyurl.com/p5wpre # From the Archives:: Hot damn! Who's that […]

Filed Under: Critical Bits Tagged With: twitter

Designing is Redesigning

October 15, 2010 by Shawn Merwin

Progress is only made through mistakes. However, recognizing those mistakes and fixing them are not always easy.

Filed Under: Know Your Roll, Roleplaying Games Tagged With: 4e, adventure design

Chatty’s New York Trip Highlights, Part 2: Queens is Burning

October 15, 2010 by The Chatty DM

In which, Chatty Phil wanders the street of Astoria, looking for Burning Con and a chance to play some truly engaging Burning Wheel scenarios.

Filed Under: Musings of the Chatty DM, Newest Critical Hits Tagged With: Burning Con, Burning Wheel, convention report, Learn to Play, Mouse Guard, new york comic con, nycc

The D&D Essentials DM Kit: An Editorial Review

October 14, 2010 by The Chatty DM

In which Phil writes a review that veers into murky editorial waters when he realizes that the D&D Essentials Dungeon Master’s kit is not exactly what he expected. Follow is arguments and his interesting conspiracy theories… is Chatty due for a medication adjustment? Have a look!

Filed Under: Editorial, Musings of the Chatty DM, Reviews, Roleplaying Games Tagged With: 4e, d&d 4e, D&D essentials, Dungeon Master's Kit, Rant

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About the Author

  • Chris Sims

    Chris Sims has played roleplaying games for 35 years, and he has helped produce games for more than a decade. Before he set up his freelance shop in the wilds of Austria, he was an editor, developer, and designer at Wizards of the Coast. There, he worked on Duel Masters, Dungeons & Dragons, and Magic: The Gathering. Ask him something via email that might receive a response in a post, and follow his tweets.

    Email: chris@critical-hits.com

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