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You are here: Home / Archives for Newest Critical Hits

Company Men

July 11, 2016 by multiplexer

Out there, lurking in the deepest jungles, are things. Things waiting for the smart and adventurous to come around and pop them into their backpacks. Things customers pay enormous sacks of gold for.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: economics, gaming

The HR Problems of Evil

June 27, 2016 by multiplexer

No newspaper circulates with evil want-ads in the back. No Quest Givers sit around in taverns trying to get evil to go on evil missions and join Evil Empires.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, economics, gaming

Realism vs. Genre Emulation

June 15, 2016 by guest

Why do you suppose the PCs win nearly every D&D battle they have? There’s an illusion of threat, but how often does the party really lose a fight?

Filed Under: Editorial, Featured, Newest Critical Hits, Player Psychology, Roleplaying Games Tagged With: genre, genre emulation, illusionism, night's black agents, realism

The Franchise of Evil

June 7, 2016 by multiplexer

A household evil name is more than a brand. It’s a stamp of evil quality. Murder Hobos know what they’re getting when they run with that brand.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: D&D, economics, gaming

Vignette D&D Play

June 6, 2016 by The Chatty DM

When we started a new D&D campaign, my players made it clear: they’d much rather not start at level 1 again.

Filed Under: Adventure Prep, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: D&D, vignette D&D, world building

World Building: Roots

June 2, 2016 by Chris Sims

Generation of the world or universe, the setting, is important to numerous aspects of creating media, from novels to games. Careful design can’t be undervalued.

Filed Under: Analysis Paralysis, Editorial, Featured, Newest Critical Hits, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: D&D, DM, dungeon mastering, Dungeons and Dragons, Game Mastering, GM, world building, world design, worldbuilding

A Study in Collaborative World Building

May 31, 2016 by The Chatty DM

Our gaming group got together to start planning a new D&D 5e campaign. I went back into my world-building tools and applied methods I talked about in my Index Card Codex series.

Filed Under: Adventure Prep, Campaign Logs, Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: D&D, Gaming with Kids, index card prep

The Ring Of Rumours: A Cursed Item Story

May 28, 2016 by The Chatty DM

And from that point on, I decided that the ring had a low level curse on it. Where people interacting with the characters somehow knew something about an expensive ring.

Filed Under: Actual Play, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: D&D

Game Design by Example: Making an Idea into More

May 27, 2016 by theothertracy

Valkiyries Logo

“I have this great idea for a game.” In creative circles, it’s a phrase that gets joked about because it’s often followed by some variation on “…and you should make it for me.”

Filed Under: Featured, Newest Critical Hits, Roleplaying Games Tagged With: demon hunters, game design, game design by example, valkyries

Magic Patents, Trolls, Scabs, and Open Source Spells

May 24, 2016 by multiplexer

Spells have a special problem: they’re information. Spells are knowledge which, when learned, perform a specified effect.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, Dungeons & Dragons, open source spells, spellcasting, spells, wizards

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