The Pain of Publication is a journey through the process of novel publication. I emphasize, again, that this is a process. I can offer no advice on what works, because nothing has for me, but what I can do, is discuss my regular activity related to this subject. This column’s focus will range from the obvious (getting an agent), to related (how do I make my novel worth publishing), and all the way through tangential subject matters (I have not yet fathomed what those might be).
Instant Dungeon Crawling, The Formula and the Setup
In which Chatty shares is instant dungeon crawling formula that he used at the New York Comic Con to improvise a full D&D session.
The Architect DM: Building a DM Library
I believe that most DMs have only run a single campaign world, whether it was one big campaign that has been continued through various ages, or they’ve only managed to run one satisfactory campaign. The tendency for a DM seems to be to conserve the number of campaigns they run by reusing worlds or tying them together so that in the end the number of campaign worlds they run is as close to one as possible. I think our tendency as DMs is to keep things relatively stable within our game worlds unless they are split by something like a change in campaign.
The Grass Is Always Greener Where The Drama Llama Grazes
This week, I’m going to try to write the column I thought I was writing last week about roleplaying better characters. Today’s topic, in particular, is how to avoid playing one-dimensional characters and how to breathe a little life into your PCs using simple tools you can find in your own home. Unless, of course, I realize I’m talking about something else.
One Hour Blog Post: Don’t Need To, Want To!
Where Chatty tries yet another new schtick to get the writing juices again and manages to pull it off!
Critical Bits for the week ending 2011-12-11
RT @Morrus EN World http://t.co/IaabCEHF Closing Down http://t.co/1I6bapJI #dnd #rpg # RT @ArcaneSpringbrd: My new blog post: Psychology and D&D: http://t.co/IGwfjRVn #dnd #rpg #
The Architect DM: Designing with Precedents
It has been a few weeks since my last Architect DM post, but I’ve been brainstorming a handful of different posts and this one came to the forefront as something I want to discuss. My last post introduced some of my general thoughts about worldbuilding for modern and futuristic games, which is a genre that I plan on talking about more in the future. However, this week I’d like to discuss something I learned in architecture school that can be applied to your games and make your life as a DM/GM easier.
Am I A Good Roleplayer?
A couple of weeks ago, one of my players sends me an IM. This person started the conversation off a little sheepish and evasive, but eventually we got to it: “Am I a good roleplayer?” You have to understand, this player has provided for me some of my favorite moments of our campaign, and I’ve seen them hold together an otherwise disastrous game of Fiasco. My answer was something to the effect of “HAHALOL” or “U SO CRAZY”, and I meant every capitalized letter. I asked why they were pondering such a question, and part of it was just good old fashioned social insecurity (which I have plenty of experience having!). Some of it was from not having played D&D at a table having to consider the opinions of other people. I assured my player that they were, in fact, a good roleplayer. Of course, such an assurance begs the question of whether or not I actually know what I am talking about. Let’s find out, shall we?
The Smallest Kid in the Sandbox
Designing content in a shared-world setting is fraught with dangers. Disgruntled fans are armed with all manner of weaponry, but none as dreadful as the ‘canon.’
Critical Bits for the week ending 2011-12-04
RT @newbiedm: Just saw this on Amazon: 'Menzoberranzan: City of Intrigue' by RPG Team for $29.95 http://t.co/CQ3DJqAb via @amazon #dnd # iOS Board Game State of the Industry report on @BoardgameNews http://t.co/pQfcP4N6 # D&D Experience, Jan 26-29 2012, will feature @MonteJCook as a special guest http://t.co/ZUEdgFc8 (via @baldmangames) # Hero Games reducing staff and production, […]
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