On November 5th, Mike Shea of SlyFlourish interviewed Rob Heinsoo, one of the lead designers of 13th Age, live on Google Hangouts.
Soft Skill Check
It comes as little surprise to me, then, that when I look back on all the really good DM’s I’ve ever played with, I see a 10d6 fireball made out of people skills. These people manage to complete the cat-herding ritual that is holding a weekly game night. A lot of them work with their players individually to give each one something personal to enjoy in-game. They manage interpersonal conflicts, both in and out of game. They manage the expectations of their players. And they do it while running a game.
Metatopia 2013 Schedule
Metatopia is a unique convention, added to the roster of Double Exposure conventions. Metatopia covers games of all kinds, from board/card/party games to roleplaying games to live action games. As someone who has interests in all those areas, I’ve been happy to be at Metatopia every time they’ve put the convention on, including this year.
The State of D&D, Post-Gen Con 2013
I feel like this post should start with a Star Wars crawl: “It was a time of great change in Dungeons & Dragons…”
13th Age Musings: Of Templates, Uniqueness and Adventure Hooks
On one hand, I’m excited about creating stories, plots, and themes needed to establish the best possible campaign. I know the game provides me with some solid tools to do just that. On the other hand, I want to fiddle with the very same tools to make them even more useful.
Visiting The Future Before It Vanishes
I have made the drive to Gen Con many times, and it’s about three and a half hours. It’s no grueling cross-country trek, but it has proven boring even with a decent music playlist — especially when I’m driving solo. Having a good audiobook playing made it feel like 15 minutes.
Review: “13th Age”
30 Second Summary 13th Age feels like the spiritual successor of 4th Edition Dungeons & Dragons mixed with the storytelling mechanics of games like Fate and Fiasco. Rob Heinsoo and Jonathan Tweet give us a fully refined RPG mixed with a pile of house rules we can drop into any d20 game. While it’s great […]
MODOK’s 11: A Marvel Heroic Roleplaying Event
This is an event for Marvel Heroic Roleplaying, based on the comic mini-series Super-Villain Team-Up: MODOK’s 11 by Fred van Lente and Frances Portela. MODOK recruits a gang of D-list villains to steal a powerful prize from a formidable adversary, while the superheroes of the world have their attention drawn elsewhere. It is designed for […]
[Review] A Crapton of Awesome Old Electronic Games From My Parents’ Basement
After I moved out of the house when I was 20, my parents kept all the stuff from my old room in the closet. I’d periodically take a box or two of it home with me over the years (and the occasional well-deserved “when are you going to take the rest of your stuff”), but […]
Tales From Gen Con 2013
Hi-ho, Vanir the blog here. Gen Con has come and gone, and (as usual) I returned full of memories, inspiration, and strange ideas. Here are a few of the highlights of my Gen Con 2013 Experience™: PROTIP Do not start a new job the day after Gen Con. WOW that was dumb. My head was […]
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