What if a character granted the curse of the Lich King could no longer die? And what if a monster had powers that triggered on the players’ rolls or special attacks?
“Dungeons & Dragons” New Edition (Formerly “Next”) Gets Release Dates, Cover
“Dungeons & Dragons”, the new edition, has a release date, just in time for Gen Con, as well as product covers and a few surprises.
Project Paradigm: Making Magic
In a game where everyone uses magic, magic becomes the cornerstone of design. This is one of the big areas that makes Mage: the Ascension different from Sorcerer from a Harry Potter RPG.
A Life Playing D&D
It’s quite possible that, when we look at the small things that form together to build a happy life, D&D can be high on the list. This might surprise us. Yet if we think about it, the fact that we get so much joy playing D&D might not be all that surprising at all.
Samurai Swan Song: A “Seven Samurai”-Inspired “Fiasco”
This playset is meant to create a Fiasco inspired by, or at least paying homage to, the classic story of the Seven Samurai. The players depict Samurai protecting a village from a bandit attack, though they may be little better than thieves themselves. A few more supernatural options have been included towards the ‘6’ roles, though they can easily be avoided if the playgroup decides they want to eschew such influences.
Deathtrap Dungeon World: Moves from the Tomb
Last month, I wrote about how you might design and run deathtrap dungeons using the Dungeon World roleplaying game. To aid GMs further, I’ve created several custom moves based on some of the most iconic and infamous traps lurking in the Tomb of Horrors. Use them as they appear in your own adventures, or modify them to create custom moves for traps of your own devising.
Project Paradigm: Some Thoughts on a Mage-Inspired Fate Game
I’ve written before about my love of Mage: the Ascension. I even went and hacked another game system to play it in a way I really enjoyed, and have run it that way multiple times now. I’m not the only one who wanted to bring Mage back with a modern system. Ryan Macklin also wrote up the hack he was playing with. Now we’re joining forces on it.
Review: “Undercaffeinated and Overexposed: The Tale of a Coffee Shop Princess”
A mashup of urban fantasy, fairy tale, and chick-lit, the debut novel of Andrew G. Schneider is ambitious, adept, and boldly written.
Chatty’s “13th Age”: The Story So Far, Part 2
In Part 1, I started sharing a summary of my 13th Age campaign. In this post, I’ll catch up to current events and tell you a bit more about my players and table dynamics. If you’ve been reading my recent 13th Age posts, you should know that the next chapter is what inspired me to write the 13th Age hack about dealing with PC vs NPC contests.
Deathtrap Dungeon World, Part 3: Death and Rewards
In this final part of the series, I’ll talk about how to handle death in your Dungeon World delve and how to manage “defy danger or die” effects. I’ll also discuss some strategies for rewarding players and characters that overcome the challenges your deathtrap dungeon presents.
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