As usual, bloggers from all over took a simple one line concept and ran with it in all directions, many of them unexpected and all of them great. Here’s what they came up with in the final days of 2008 about “Transitions and Transformations.”
Introducing: Skill Challenges Feature and Gato’s Critical Bits
As you know, we here at Critical Hits are not just content to sit on our laurels and keep the way the site operates the same. We’re always looking for new ways to bring benefits to you, our valued readers.
To that end, we have launched two new pieces of the website that we hope you find useful.
Board/Card Games Report #2, Part 1: Anime Zombie School Fight!
Now that’s a Chatty title. Last Friday, while I was enjoying the last few days of the holidays, my good friend and expert mastermind PM invited me and my buddy Franky for a full day of card games, Anime and general geekiness. As usual, these days are a blast. Spending from late mornings to late […]
Critical Bits for 2009-01-07
Mr. Smith is the next Doctor Who, how appropriate: http://www.icv2.com/articles/news/14017.html # Gen Con Acquisition Group adds more to the offer for the Gen Con takeover bid: http://www.icv2.com/articles/news/14028.html # Shanghai constructed with Gaming Implements: http://tinyurl.com/8ydgax # Gabe from Penny Arcade has been bit by the D&D bug: http://tinyurl.com/7y6seo # Adios and good riddance, DRM from iTunes […]
Tonester’s 2008 Videogame of the Year Awards
These are just my personal views and not necessarily the views of the CH Staff/Site as a whole. We haven’t had some good/heated arguments in a while so I figured I would try to entice a few. I should also note that I didn’t play any Sports titles in 2008 (I rarely do). I also don’t have a PS3 so the only PS3 games I had the opportunity to play were MGS4 and LBP – both of which I was impressed with for one reason or another. I should also note that I was much less impressed with Fallout 3 or Grand Theft Auto 4 compared to most of the known gaming world apparently. As such, expect a few surprises.
‘The Magic Bullet for Publication’ by Wolfgang Baur
Kobold Quarterly was kind enough to offer up a chapter from The Kobold Guide to Game Design Volume II: How to Pitch, Playtest, and Publish by Wolfgang Baur, presented by Open Design. I was given the choice between two chapters and decided to leave it to the best decision maker, and rolled a d20. Suprisingly it came up a 20, and so I went with the “high” option which I’m very happy with, titled “The Magic Bullet for Publication”.
Chatty’s Reviews: Wolfgang Baur on Playtesting
This post is part of a multi-blog review of Open Designs’ Kobold Guide to Game Design: Volume II, see the Hub page of the reviews here. A few days ago, my good friend Ben McFarland approached me and a few more bloggers to help him get the word out about Wolfgang Baur’s (you know, that […]
Review: The Hero of Ages
Sanderson’s finale manages to both showcases the favorites in the series, shine light on characters that had previous escaped the limelight, and end the series with a enormous finale that both surprises but stays completely within the rules that Sanderson has set for himself in his wonderful world.
Raiding the Library : Neal Stephenson’s worlds, Part 1
Man, I haven’t felt like that in months! I feel like spending the whole damn day at the keyboard and churn out thousands upon thousands of words just for the sake of it. That’s always a good sign. I’m one avid reader. I read novels by the buckets when I have the time to do […]
When Horror Meets Awesome: CthulhuTech
One thing that I never really expected to see released as an official product is the melding of the Cthulhu mythos with a futuristic-anime style setting, which is exactly what CthulhuTech presents.
Recent Comments