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You are here: Home / Archives for Newest Critical Hits

Fiat Magic Reagents, the God of the Market, and Modrons

September 27, 2014 by multiplexer

A bard dashes through the back rooms of a palace with secret plans in his hands.  The guards are after him.  The bards desires escape and the best way to slow the guards down is to throw Arcane Lock on this door and then go out the window.  It requires 25gp of gold dust.  With […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming

How the Identify Spell Destroys the World

September 20, 2014 by multiplexer

This article assumes that 1st level identify spells are used in identifying and validating a large range of magical items whenever a magic item changes hands.  For example, when an item comes out of a dungeon, when taken off an enemy after a battle, when validating an item’s nature, during a financial transaction, or with […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: gaming economics

A Little Debt Financing Between Friends Goes A Long Way. Plus Pirates.

September 14, 2014 by multiplexer

The party stands on a beach on the other side of the world facing down an army of 30,000 heavily armed but lightly armored orks.  And they wonder… how did we get here? King Stephan II is at war with his neighbor.  He no longer remembers what the war was about or how it started.  […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming, History

Preview: “World Wide Wrestling”

September 11, 2014 by Vanir

In short: I strongly encourage you to check this game out, and throw money at it until it arrives at your house and does a flying elbow through your door.

Filed Under: Dire Flailings, Reviews, Roleplaying Games Tagged With: indie, Kickstarter, world wide wrestling, wrestling, wwe

Review: “Monster Manual” for “Dungeons & Dragons” 5th Edition

September 10, 2014 by Mike Shea

With a fantastic design, writing that inspires the imagination, and mechanics that make monsters fun to run and fun to fight, the Dungeons & Dragons 5th Edition Monster Manual may very well be the best monster book ever written.

Filed Under: Featured, Newest Critical Hits, Reviews, Roleplaying Games Tagged With: 5e, D&D, D&D 5e, Monster Manual

On the Unloading a Pair of Magic Boots and Troubles Therein

September 7, 2014 by multiplexer

While killing an ogre for the local Baron for a quick pickup of 100gp, the party offs the ogre’s buddy, a nasty little goblin.  This guy was a real jerk.  Once he was good and dead – the fighter stabbed the goblin extra for good measure – the party did what adventuring parties do.  They […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming

What I Did on My Summer Con Season Vacation

September 5, 2014 by Shawn Merwin

This summer was extra-special. Although I have been exercising my RPG muscles, both personally and professionally, in different directions, there is no ignoring the launch of the new edition. And for someone so steeped in Organized Play, the launch of a new D&D campaign at the start of a new edition of the game is a critical hit.

Filed Under: Columns, Editorial, Know Your Roll, Newest Critical Hits, Roleplaying Games Tagged With: 5e, Adventurer's League, D&D, D&D 5e, D&D next, Expeditions, forgotten realms, Tyranny of Dragons

Target Mapping your Monsters: Worldbuilding via the “Monster Manual”

September 3, 2014 by guest

While I read the newest Monster Manual, I could feel the monsters coming together in and around dungeons and world events. There is easily digested lore for every monster in the main part of the book, and each of the 2-3 pieces of lore has something a GM can sink their teeth into and turn into a piece of an adventure.

Filed Under: Adventure Prep, Editorial, Featured, Game Hacks & Content, Newest Critical Hits, Roleplaying Games Tagged With: 5e, D&D, D&D 5e, D&D next, Monster Manual

On Mid-Medieval Economics, Murder Hoboing and 100gp

August 31, 2014 by multiplexer

The party stands before the local Lord of the small town they’re passing through and responding to an ad:  Kill the local ogre in the hills for 100 gold pieces!  George the Ogre menaced the roads leading into the Lord’s holdings and villages so the Lord wants George gone.   You, the Murder Hobos, who breezed […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming, History

10 Things I Dig About the New “Monster Manual” (And 5 I Don’t)

August 28, 2014 by Dave

I was one of the fortunate few to get my grubby mitts on an advance copy of the Monster Manual for Dungeons & Dragons. We’ll have a full review of the book in the next few weeks. In the meantime, I wanted to explore some of the aspects that jumped out at me as we flipped through.

Filed Under: Critical Threats, Editorial, Featured, Reviews, Roleplaying Games Tagged With: 5e, D&D, dndnext, Monster Manual, monsters

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About the Author

  • multiplexer

    Emily used to write for pen-and-paper RPGs (Steve Jackson Games, Guardians of Order, White Wolf). She disappeared into the AAA Game Industry for a while to "build an MMO" because "it sounded like fun." Then she wandered out and now writes about applying modern economic principles to very un-modern murder hobo and magic slinging wizard banker infested worlds. During the day she does crazy computer things. She has a husband, a child, and a small orange dog named for Arthur Schopenhauer. She reads history, politics, economics, and philosophy for fun.

    Email: multiplexer@critical-hits.comWeb: https://critical-hits.com//blog/category/critical-hits/

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