Does the DMG fill in the gaps? Is it more for new DMs, experienced DMs, or all? What about all the rules modules discussed earlier in development? Find out in this full review.
Fast Eddy’s Leased Weaponry and Adventuring Accoutrements
Are you a first level character starting out on your mission of vengeance and justice after evil destroys your peaceful peasant village? Maybe you just graduated from your elite warrior training school a little low on new adventurer funds and cannot buy both the sword and that critical life-saving armor upgrade? Perhaps you are experimenting […]
Preview: “Chasm” Video Game
I distinctly remember leaving my apartment one day and running into my neighbor. He looked at my shirt and said, “Wow, you like Castlevania?” Fast-forward a few years, and a few minutes on my computer, and my neighbor gave me an alpha copy of his successful Kickstarter “Metroidvania” homage, Chasm.
The Great Dungeon #1 – Dungeoneers
The following is part adventure recap, part DM strategy session, and part after action report. I’m approaching this edition of D&D with game design/writing credits and a love for story and indy-game approaches. Ultimately, I want The Great Dungeon series to be informative to the reader, but also provide a method to refine the approach to my own DMing.
When Murder Hobos Liquidate a Dragon’s Hoard…
Let’s pretend our band of murder hobos exist in a world with real money instead of the nice, clean, decimal-based and universally exchangeable currency of gold pieces, silver pieces, electrum pieces, etc. etc. Rational, decimal-based currency with a coherent, internal logic is a mid-19th construction at best – the pound sterling wasn’t decimalized until 1971. […]
The D&D5e Alchemical Con Men
His Majesty is interested only in wizards, alchemists, Cabalists and the like, sparing no expense to find all kinds of treasures, learn secrets and use scandalous ways of harming his enemies …He also has a whole library of magic books. He strives all the time to eliminate God completely so he may in future serve […]
Starting from Scratch: The Great Dungeon
I tried to ask questions about what the group collectively wanted. After listening a bit, and trying to steer the conversation towards what game experience people desired, I scrawled out a grid of game traits and players. Then, I began marking off what people wanted (and didn’t want).
On the Great Divination Wizards Guild and the Black Chamber
Guilds are urban creatures. They cannot survive without cities. They are parasites on the fantasy body politic, reaching their spider-like legs into the deepest recesses of civic culture. Although membership is nominally voluntary everyone in town belongs to a guild: the doctors, the barbers, the bakers, the carters, the shoemakers and even the wizards. Especially […]
UbiDungeon World: The Elven Tower.
Find the ruined temple where the cult of Nam-Shub sits on one of the world’s last stockpile of pure Thaumium rods… and TAKE IT!
Tailor, Tinker, Soldier, Spy: the Bard as a Spy, Cryptography and the Fantasy Espionage Team
The party stands before the Duke and he gives them a charge: march up the mountain to a nearby kingdom and slay the Arch-Lich who lurks there. The Duke provides the party with maps to the mountain, a summary overview of what they might find (high level henchmen, nasty guards, a dragon chained in the […]
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