New to D&D 5e and interested in a spellcasting character? Here’s what you need to know.
And We Went East
Let’s follow the money, the Halfling Thief said. Let’s follow the peppercorns. And we went east.
Murder Hobo Insurance and the Guild of Abjuration
It was a great business idea. It would all work. Murder Hobo insurance was born.
And Now, a Commercial Break from Big Fantasy God,Inc.
The fire started with the tiniest of sparks. One small, nearly forgotten Sheep Goddess needed more worshippers or else she faced the worst in God-based bankruptcy: fading away into irrelevance. Other Gods she knew had faded and died. She was not letting it happen to her, sheep or no sheep.
The Murder Hobo Investment Bubble
Let’s assume for a moment the Old Man is not an altruistic lover of villagers and hater of all goblinkind. Nor is he sitting in the same Inn with the same offer of 4000 gold pieces waiting for the level-correct Murder Hobos to wander in for his health. What’s in the side quest business for the Old Man?
Ozmo’s Magic Hospitality Company and Reality’s End
The Diviner points to a small scrawl and a happy little printed cartoon mage on the base of the scroll. “Ozmo’s Magic Hospitality Company produced this scroll. We’ve been tracking these scrolls with great interest.”
Murder Hobos and the Supply Curve of Evil
For this adventure, the GM (who is also an economist and is, therefore, unbelievably sadistic and evil) assumes the demand for the pearls remains a relative constant – it does not suddenly dip or climb.
The Great Dungeon #3 – Super Dungeon Land
Airships, enemy turtles, and some familiar-looking plumbers invade The Great Dungeon.
The Lich Kings of Avalon – A Campaign Seed for D&D 5e
D&D5 Campaign Seed This is a campaign seed for a fantasy campaign loosely named “the Lich Kings of Avalon.” At the height of the King’s power, basking in the glow of victorious battles, wise in years but still spry in body, and a Kingdom at peace, the Necromancer came to Court. The Necromancer offered the […]
My 2014 as a Freelance Game Designer
Dave recaps his 2014 as a freelance game designer in both tabletop and RPG, and learn how too much clicking can seriously derail a plan.
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