I wanted to take a look at another popular RPG through the lens of a long-time D&D fan. This time I want to take a look at a wonderful game system known as Fate Core.
Caravans of the Dead
At the beginning of the journey, the Clerics kill all the passengers with something pleasant and painless specifically made for their comfort. Once the caravan reaches the destination, Clerics cast Revivify. Who doesn’t want to return from a year-long trip healthier than when they left?
Announcing: “Sentinels of the Multiverse” RPG
In partnership with Greater Than Games, we here at Critical-Hits Studios, Inc. are pleased to announce that we are designing the official Sentinels of the Multiverse Roleplaying Game.
The King is Dead! Long Live the King!
The King’s most fundamental concern during his reign is his Throne. But what happens to succession planning when the regime has resurrection spells standing by, assuming access to diamonds is not an issue?
The Great Sigil Trading House, or, “Elysium Wool Is Soooo Hot Right Now”
Don’t, they point out, ship goods across downtown Sigil. Don’t be the tiny bison guy. Use the gate towns. That’s what they’re for – so to speak. Build up big warehouse networks, find goods on Planes, and move in bulk. Bulk is where the big money is at.
The Modronocracy: an Adventure in Price Ceilings
The Primus requests they make one simple change: have their governments impose a Modron-calculated and -approved planned economy with set price ceilings on starting equipment items.
Breaking: “Dragon+” Magazine App Comes to the iOS Store
After months of speculation following the launch of D&D 5e and the cessation of the digital versions of Dragon and Dungeon magazines as part of the D&D Insider program in 4th edition, the new version of Dragon has seemingly emerged: on the iOS app store.
Castles in the Sky Part II: Religion, War and Conquest
Flying Castles allows civilizations and their Gods new tentacles of religious outreach. Off they went, doing what Gods do – grow from medium-sized Gods into big Gods.
The Index Card Method Codex, Part 2
A stack is a great inspiration tool when you’re looking for what happens next, especially when you run a no-prep style game. When you’re thinking about what comes next in play, just pick up your stack and go through it. You might find something that inspires a whole scene, especially if you keep up-to-date notes.
Castles in the Sky Part I: History, Mechanics and Trade
Flying Castles wreaked slow motion havoc upon the flying castle-less neighbors. A period of open warfare and conquest followed where those without Flying Castles fell to those who did. It was an age of darkness and death from above.
Recent Comments