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You are here: Home / Archives for Newest Critical Hits

A D&D Lover’s Guide to Other RPGs: “Fate Core”

June 3, 2015 by Shawn Merwin

I wanted to take a look at another popular RPG through the lens of a long-time D&D fan. This time I want to take a look at a wonderful game system known as Fate Core.

Filed Under: Columns, Featured, Know Your Roll, Newest Critical Hits, Roleplaying Games Tagged With: fate, fate core, part-time gods

Caravans of the Dead

May 26, 2015 by multiplexer

At the beginning of the journey, the Clerics kill all the passengers with something pleasant and painless specifically made for their comfort. Once the caravan reaches the destination, Clerics cast Revivify. Who doesn’t want to return from a year-long trip healthier than when they left?

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming

Announcing: “Sentinels of the Multiverse” RPG

May 21, 2015 by Dave

In partnership with Greater Than Games, we here at Critical-Hits Studios, Inc. are pleased to announce that we are designing the official Sentinels of the Multiverse Roleplaying Game.

Filed Under: Featured, Newest Critical Hits, News, Roleplaying Games Tagged With: Sentinels of the Multiverse, sotm, sotmrpg

The King is Dead! Long Live the King!

May 18, 2015 by multiplexer

The King’s most fundamental concern during his reign is his Throne. But what happens to succession planning when the regime has resurrection spells standing by, assuming access to diamonds is not an issue?

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, gaming

The Great Sigil Trading House, or, “Elysium Wool Is Soooo Hot Right Now”

May 10, 2015 by multiplexer

Don’t, they point out, ship goods across downtown Sigil. Don’t be the tiny bison guy. Use the gate towns. That’s what they’re for – so to speak. Build up big warehouse networks, find goods on Planes, and move in bulk. Bulk is where the big money is at.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: D&D, economics, gaming, planescape, sigil

The Modronocracy: an Adventure in Price Ceilings

May 4, 2015 by multiplexer

The Primus requests they make one simple change: have their governments impose a Modron-calculated and -approved planned economy with set price ceilings on starting equipment items.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming

Breaking: “Dragon+” Magazine App Comes to the iOS Store

April 30, 2015 by Dave

After months of speculation following the launch of D&D 5e and the cessation of the digital versions of Dragon and Dungeon magazines as part of the D&D Insider program in 4th edition, the new version of Dragon has seemingly emerged: on the iOS app store.

Filed Under: Featured, News, Roleplaying Games Tagged With: 5e, app, D&D, D&D 5, dragon

Castles in the Sky Part II: Religion, War and Conquest

April 27, 2015 by multiplexer

Flying Castles allows civilizations and their Gods new tentacles of religious outreach. Off they went, doing what Gods do – grow from medium-sized Gods into big Gods.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming, History

The Index Card Method Codex, Part 2

April 22, 2015 by The Chatty DM

A stack is a great inspiration tool when you’re looking for what happens next, especially when you run a no-prep style game. When you’re thinking about what comes next in play, just pick up your stack and go through it. You might find something that inspires a whole scene, especially if you keep up-to-date notes.

Filed Under: Adventure Prep, Campaign Logs, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: 13th Age, D&D, dungeon world, GM, GMing, gming advice, Gming tools

Castles in the Sky Part I: History, Mechanics and Trade

April 21, 2015 by multiplexer

Flying Castles wreaked slow motion havoc upon the flying castle-less neighbors. A period of open warfare and conquest followed where those without Flying Castles fell to those who did. It was an age of darkness and death from above.

Filed Under: Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming, trade

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About the Author

  • Shawn Merwin

    Shawn Merwin is a freelance writer/editor and game designer with delusions of adequacy and a penchant for games and stories. He's worked on several organized play campaigns: Living Greyhawk, Xen'drik Expeditions, Living Kalamar, Living Forgotten Realms, and D&D Adventurer's League to name a few. His design work for Wizards of the Coast includes Dungeon Delve, Assault on Nightwyrm Fortress, and Halls of Undermountain, as well as two seasons of the D&D Encounters Program. His most recent project is co-designing and editing the Fate-powered game Part-Time Gods of Fate for Encoded Designs. You can follow Shawn on Twitter.

    Email: shawn.merwin@critical-hits.com

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