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You are here: Home / Archives for Newest Critical Hits

Storytelling and Pacing: Why a D&D Movie is Doomed and Could Still Be Awesome

August 11, 2015 by Shawn Merwin

While other companies made their big announcements and rolled out their newest projects at Gen Con last week, the biggest news in RPGs broke on the Monday following Gen Con: a settlement was reached in the proceedings to sort out who had the rights to a D&D-based movie.

Filed Under: Columns, Know Your Roll, Movies, Newest Critical Hits, News, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: D&D, D&D movie

Murder Hobos and Empire

August 10, 2015 by multiplexer

Nothing lasts forever unless it exists in a hermetically sealed box. But the Elves are smart and they stack the deck. These particular Elves (good and shining all) built their Empire like so.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: D&D, Dwarves, economics, Elves, gaming, History

The Lost Shrine of the Trickster God: GMing at Conventions

July 28, 2015 by The Chatty DM

There’s something about running games for complete strangers at conventions that morphs a seemingly mundane tabletop RPG session into an unpredictable and riveting experience worth writing stories about.

Filed Under: Musings of the Chatty DM, Newest Critical Hits, Player Psychology, Roleplaying Games Tagged With: convention tips, D&D, DMing Advice

Murder Hobos and the Economics of Piracy

July 27, 2015 by multiplexer

Piracy is simply another form of market speculation, albeit an extremely violent one. When making the choice to raid a ship, or even become pirates at all, the would-be pirates make a conscious risk-reward calculation.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming, pirates

What Makes a Game Publishable?

July 24, 2015 by Dave

How can you decide if the board game you’re working on could have make it to store shelves? Here’s a few quick ideas.

Filed Under: Board, Card, and Miniature Games, Critical Threats, Editorial, Newest Critical Hits Tagged With: game design, game publishing

Greetings Murder Hobos From Sunny Purotu!

July 20, 2015 by multiplexer

His Highness Baston Kale, the Lord, King, Conqueror and Tehei of Purotu, a small, unknown, far-off country on the Frontier. Ruggedly handsome, lover of audacious medals, and sporting amazing sideburns, Baston Kale’s legend preceded him.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: cons, d&d5e, economics, fraud, gaming

The Druid, the Murder Hobos, and the Coffee Bean

July 14, 2015 by multiplexer

These weren’t any normal berries. They were magic berries! Later, he gave the leftovers to the Druids. They popped the berries in hot water and made a drink. Coffee was born.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: coffee, d&d5e, economics, Elves, gaming

Inside the Deep Elf Marketing Department

July 7, 2015 by multiplexer

“The Grell have a rich background. They float. They suck brains right through eye sockets. I designed them so they not only kill, but write philosophy.”

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, Elves, gaming

Sunlight & Stairs

June 29, 2015 by multiplexer

“My tribe’s Goddess is a Goddess of building. She has shown me the way and the way is up. We have plenty of room for us all to live together in harmony! We will build our city up the canyon walls!”

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, Elves, gaming

The Box

June 22, 2015 by multiplexer

“You can raid any dungeon. You can massacre any people. You can steal anything. But you keep what you put in that box and I get the overflow.”

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, History

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About the Author

  • Shawn Merwin

    Shawn Merwin is a freelance writer/editor and game designer with delusions of adequacy and a penchant for games and stories. He's worked on several organized play campaigns: Living Greyhawk, Xen'drik Expeditions, Living Kalamar, Living Forgotten Realms, and D&D Adventurer's League to name a few. His design work for Wizards of the Coast includes Dungeon Delve, Assault on Nightwyrm Fortress, and Halls of Undermountain, as well as two seasons of the D&D Encounters Program. His most recent project is co-designing and editing the Fate-powered game Part-Time Gods of Fate for Encoded Designs. You can follow Shawn on Twitter.

    Email: shawn.merwin@critical-hits.com

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