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You are here: Home / Archives for Newest Critical Hits / News

Storytelling and Pacing: Why a D&D Movie is Doomed and Could Still Be Awesome

August 11, 2015 by Shawn Merwin

While other companies made their big announcements and rolled out their newest projects at Gen Con last week, the biggest news in RPGs broke on the Monday following Gen Con: a settlement was reached in the proceedings to sort out who had the rights to a D&D-based movie.

Filed Under: Columns, Know Your Roll, Movies, Newest Critical Hits, News, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: D&D, D&D movie

Announcing: “Sentinels of the Multiverse” RPG

May 21, 2015 by Dave

In partnership with Greater Than Games, we here at Critical-Hits Studios, Inc. are pleased to announce that we are designing the official Sentinels of the Multiverse Roleplaying Game.

Filed Under: Featured, Newest Critical Hits, News, Roleplaying Games Tagged With: Sentinels of the Multiverse, sotm, sotmrpg

Breaking: “Dragon+” Magazine App Comes to the iOS Store

April 30, 2015 by Dave

After months of speculation following the launch of D&D 5e and the cessation of the digital versions of Dragon and Dungeon magazines as part of the D&D Insider program in 4th edition, the new version of Dragon has seemingly emerged: on the iOS app store.

Filed Under: Featured, News, Roleplaying Games Tagged With: 5e, app, D&D, D&D 5, dragon

Goodbye, Sir Terry

March 12, 2015 by Dave

Sir Terry Pratchett, author of the Discworld series, passed away today at the age of 66, following a battle with early onset Alzheimer’s disease.

Filed Under: Newest Critical Hits, News, Roleplaying Games, Science Fiction & Fantasy Genre

Dungeons & Dragons “Monster Manual” Preview: The Bulette!

August 14, 2014 by Dave

Our unofficial mascot here at Critical Hits, since the beginning, has been the powerful combination of an Umber Hulk riding a Bulette.

Filed Under: Featured, Newest Critical Hits, News, Roleplaying Games Tagged With: 5e, D&D, D&D 5e

“Basic Dungeons & Dragons” Rules PDF is Online

July 3, 2014 by Dave

This is a full game of D&D, including 4 races, 4 classes (going all the way from levels 1-20) and everything you need to run them including equipment and spells. There’s also the rules of how the game runs. The only thing it’s really missing to be fully playable are any monsters.

Filed Under: Featured, News, Roleplaying Games Tagged With: 5e, D&D, D&D 5e, D&D next

“Dungeons & Dragons” New Edition (Formerly “Next”) Gets Release Dates, Cover

May 19, 2014 by Dave

“Dungeons & Dragons”, the new edition, has a release date, just in time for Gen Con, as well as product covers and a few surprises.

Filed Under: Featured, Newest Critical Hits, News, Roleplaying Games Tagged With: D&D, D&D next, dndnext, gen con, gen con 2014

D&D Next to Release in Summer 2014

December 19, 2013 by Dave

Wizards of the Coast today announced that the highly-anticipated new rules system for Dungeons & Dragons will release in summer 2014.

Filed Under: News, Roleplaying Games Tagged With: D&D, D&D next

“The 5×5 Method” Dragon Magazine Article

December 4, 2013 by Dave

I have an article in the 2nd to last (for now) issue of Dragon, and it’s a redone version of my most popular article on Critical Hits. It was also my first paid piece in my RPG designer career.

Filed Under: Featured, News, Roleplaying Games Tagged With: 5x5 method, campaign prep, D&D, D&DI, dragon, The 5x5 Method

Review: “Lords of Waterdeep” for iPad & iPhone

November 21, 2013 by Dave

Lords of Waterdeep for iOS brings together two things I already like, so you can probably predict the result. So to say I was excited about these two coming together, announced months ago, would be an understatement. And thankfully, the end result is as good as I’d hoped.

Filed Under: Board, Card, and Miniature Games, Featured, News, Reviews, Video Games Tagged With: iOS, iPad, iphone, lords of waterdeep, Playdek

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About the Author

  • Shawn Merwin

    Shawn Merwin is a freelance writer/editor and game designer with delusions of adequacy and a penchant for games and stories. He's worked on several organized play campaigns: Living Greyhawk, Xen'drik Expeditions, Living Kalamar, Living Forgotten Realms, and D&D Adventurer's League to name a few. His design work for Wizards of the Coast includes Dungeon Delve, Assault on Nightwyrm Fortress, and Halls of Undermountain, as well as two seasons of the D&D Encounters Program. His most recent project is co-designing and editing the Fate-powered game Part-Time Gods of Fate for Encoded Designs. You can follow Shawn on Twitter.

    Email: shawn.merwin@critical-hits.com

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