The last of our podcast interviews from GenCon 2009, Keith Baker, creator of Eberron, sat down to talk to us about working on the new campaign setting, how the 4e races, classes, and rules fit in to Eberron (including some great examples of re-fluffed characters to fit the setting), and about traveling the world and […]
Critical Hits Podcast #14: Interview with James Wyatt
Our informal, off-the-cuff “guerrilla” interview with James Wyatt at GenCon 2009. (We spoke to him last year as well). Joining Bartoneus and myself as interviewers was Jared from Head Injury Theater. James talks about Eberron, the art process in a WotC project, lots and lots about DMG2 (including the secret chapter name, “D&D as an indie game”), his characters, and D&D with his son.
Critical Hits Podcast #13: Interview with Andy Collins and Bruce Cordell
At GenCon 2009, we talked with Andy Collins and Bruce Cordell, two of the design team at Wizards of the Coast. We talk about monks kicking butt, how power sources are primarily a story invention, psionics psionics psionics, what races make good psionic characters, and more. We also try and get them to declare that […]
Interview: Monte Cook about Dungeonaday.com
Monte Cook just announced his ambitious new project: Dungeonaday.com. Of course, as primarily a 4e DM and player, my first question was “would I be able to use it in my campaign?” So I went to the source, and asked Mr. Cook himself that very question, along with a few others.
Interview: Jami Noguchi
At some point earlier this year Dave and I were talking and he casually mentioned how he’d just spent most of his day going through every back issue of a webcomic, and he started to tell me how great it was. That comic was Erfworld, which I already knew about through some twisting internet / […]
Critical Hits Podcast #12: Interview with Scott Kurtz of PvP
At Baltimore Comic-Con 2008, we caught up with Scott Kurtz of PvP fame. We talk about the D&D Podcasts, ask him about his D&D character, and get a little advice about starting your own gaming webcomic. Critical Hits Podcast #12: Interview with Scott Kurtz of PvP (5 minutes long, 3 MB) Two minor scoops within: […]
Interview: Randall Bills from Catalyst Game Labs, Publisher of Classic Battletech
As Dave and I roamed around the exhibition hall at GenCon 2008, we had some interview set up but we also took it upon ourselves to do a few interviews and talk to a few developers about games that we really like. For me, one of the first games / booths I gravitated towards was […]
Interview: Mike Mearls, Scott Rouse, and Randy Buehler (Part 2)
Check out the first part of the interview, then continue on. Here, we mainly talk with Mike Mearls about R&D/rules questions. Critical-Hits: We’ve been hearing complaints about lack of customization on fourth edition. How are you going to add to fourth edition as far as customization, and options for classes? Mike Mearls: One of the […]
Critical Hits Podcast #8: Interview with Rob Heinsoo
Again at GenCon 2008, we spoke with Rob Heinsoo, one of the writers of the Player’s Handbook and lead designer of D&D 4e. (We previously spoke to him at D&D XP.) To start, Rob asked if he could ask US questions, which we were happy to oblige. Then, when we get to ask the questions, […]
Interview: Mike Mearls, Scott Rouse, and Randy Buehler (Part 1)
At GenCon 2008, we sat down at a round table with several WotC staff members: Mike Mearls (Lead Developer for D&D), Scott Rouse (Lead Brand Manager for D&D), and Randy Buehler (VP of Digital Games.) The first part mainly deals with D&D Insider and the GSL. Part two will deal more with Mike Mearls and […]
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