Assemble your crew and case the joint by checking out this interview with “Dusk City Outlaws” creator Rodney Thompson.
Interview: Rob Heinsoo on “13th Age”
On November 5th, Mike Shea of SlyFlourish interviewed Rob Heinsoo, one of the lead designers of 13th Age, live on Google Hangouts.
Interview: Amanda Valentine, Developer of “Little Wizards” RPG
I’ve worked with Amanda Valentine on multiple projects before (including Marvel Heroic Roleplaying), where she served as a lead editor, helping to make the books as best they could be on every level. Amanda has a lot of experience working at every level of game design across multiple game lines, and so I was very […]
Interview: Rich Baker on “Primeval Thule”
If you know D&D, you probably know the name Rich Baker. From his role in development of settings like Birthright, games like Alternity and the new Gamma World, many Forgotten Realms supplements and novels, war games, and much more, Baker has many years of industry experience on all kinds of products. Now, Baker has teamed up […]
Interview: Bill “Dungeon Bastard” Cavalier on “The World’s Worst Dungeon Crawl”
Here at Critical Hits, we’ve been following the advice of Bill Cavalier, Adventure Coach AKA “The Dungeon Bastard” for some time now. At first it was because we mistook him for someone else entirely, but we grew to value his advice on WINNING Dungeons & Dragons after years of treating it as a collaborative activity […]
Interview: Tracy Barnett, Designer of School Daze and One Shot
Tracy Barnett is a good friend of ours that has waged a one-man war on his own spare time. With his second KickStarter game, One Shot, ending in just over two days I offered to chat with him a bit about his projects and his thoughts on designing open to the public as he has made a habit of doing. You can also read more of Tracy’s thoughts on that subject in posts he wrote for us earlier this year, Game Design and Openness and Designing in Public.
Interview: Mike Mearls on the Playtesting Process of D&D Next
On June 15th, we conducted an interview over Skype with Mike Mearls, head of Research & Design of D&D at Wizards of the Coast. Also during that day, Mike was participating in an “Ask Me Anything” thread on Reddit, so some of the answers make reference to that. This interview has been transcribed, paraphrased, and edited by us from the call. We chose to mainly focus on the process of playtesting and design for D&D Next for this interview.
Steve Townshend on Adventure Design Podcast
Mike Shea of Sly Flourish and Steve Townshend, freelance WotC designer and trained actor, discuss the ins and outs of great adventure design in this most recent Critical Hits podcast.
Interview: “Atomic Robo The Roleplaying Game”
Maybe you’re a fan of the many-award winning Dresden Files Roleplaying Game, powered by the FATE game engine. Maybe you’re a fan of robots punching Nazis. Maybe you are a fan of both, in which case, there’s going to be a new roleplaying game for you!
Preview and Interview: “Guestbook” RPG
We talk about the upcoming “Guestbook” RPG that combines collectible characters with RPGs in order to produce 5 minute flash fiction while standing in line and hanging out. We interview the game’s designers, and preview Taco Girl, one of the game’s first characters.
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