The second arms and equipment resource book, Adventurer’s Vault 2 is much like the first installment but this time presenting a myriad of items for (as the cover says) ALL character classes. This book begins to fill out some of the under represented classes such as the Swordmage and most of the PHB2 classes that missed out on the items in the first Player’s Handbook and Adventurer’s Vault.
4th Edition D&D: Beyond Level 30
Character level is one of the core concepts behind most roleplaying games, and it has been at the core of D&D from the very beginning as an indication of a character’s abilities, power, and influence in the world. Back in Original D&D they were so distinguished that each level had a different name depending on your class – a Fighter became a Veteran, Warrior, Swordsman, Hero, and eventually Myrmidon, Champion, and finally a Lord.
Monster Manual 2 – In Depth #4
Continuing a series of posts I did in May, I take a more in depth look at each monster entry in the 4th Edition Monster Manual 2!
Inq. of the Week: Non-RPG Content?
Well voting for the ENnies closed over the weekend, first and foremost I’d like to extend our thanks and appreciation to everyone who voted for us! No matter what you ranked our site compared to the others, they all help and hopefully we will be pleasantly surprised at the ceremony during GenCon.
Hands On: Monster Builder Beta
The Monster Builder was released today to DDI subscribers, allowing us to build our own monsters for 4e. Of course, we could already do that… through Asmor’s Monster Maker, the Dungeonmastering Tools, or WotC’s own bonus tools utility. So what does the new software bring to the table?
Using the 5×5 Method for Adventure Design
In his post, Dave explained how you can build a multi-threaded campaign, featuring 5 interrelated plot-lines by planning your campaign on a 5X5 Grid. When I read about that post, something clicked in my mind. I could feel that this seemingly simple concept had near unlimited potential as a game mastering tool. At the time I didn’t know what it would be, so I let that feeling simmer for a few weeks.
Inquisition of the Week: Your Steam is Punk
This past week saw the release of the Eberron Campaign Guide. While I’ve followed Eberron since its acceptance into the D&D campaign setting contest but I have yet to run or play in any kind of Eberron campaign. Some of the resistance to playing it before has been a dislike among some of my group to steampunk. While Eberron is more nuanced than simply a steampunk setting, there’s some clear resistance to the idea.
Review: “Eberron Campaign Guide”
The DM companion book to the Eberron Player’s Guide, the Eberron Campaign Guide presents all of the information a DM could need to run a 4th Edition D&D game in the unique and interesting fantasy world of Eberron. Unlike the Player’s Guide, this is a book that mostly only DMs who want to run a game in Eberron are going to want to buy.
Inq. of the Week: Sources of Power?
Just before the Player’s Handbook 2 was released back in March I wrote an inquisition asking which power source people most wanted to see in the PHB3, the source that won the poll was psionics so it seems the PHB3 is shaping up to meet a lot of expectations already but unfortunately shortly afterward we discovered that WotC has abandoned the Ki power source concept which came in second in the poll.
Review: “Divine Power”
Divine Power is the latest sourcebook for the 4th Edition of Dungeons & Dragons that includes new options for the Avenger, Cleric, Invoker, and Paladin classes. Each class gets a new build along with a ton of new powers, paragon paths, feats, and epic destinies. If you or one of your players is enjoying playing a divine class then this book is definitely a must have, but there are actually a surprising number of features that other players and DMs will want to borrow your copy to read as well!
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