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Interstellar Pirates Part 2: The Pirate Captain and Crew!

September 27, 2016 by multiplexer

While dreaming of the big prize, pirates stick with their ship. They make more money in piracy than in merchant shipping. The payouts are better. They’re living a more expensive lifestyle. And if they happen to hit that one big score… right around the corner… the next ship is the one…

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: economics, gaming

Interstellar Pirates Part 1: The Merchant Ships

September 20, 2016 by multiplexer

Standard employees from the TB Corporation don’t venture into space. They dwell in their enormous glass-paned high rise calculating shipping routes, mining trips, and round trips for the highest possible profit margin.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: economics, gaming

The Dead Weight Loss of Plunder

September 6, 2016 by multiplexer

The Goblins have tried a variety of tactics to get the local quasi-humanity on board with their presence. They’ve tried granting (exploding) presents to the local townspeople. They’ve tried a Hug a Goblin marketing campaign.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, economics, gaming, goblins, pirates

Skill Challenges in 5th Edition D&D

August 16, 2016 by guest

Skill challenges were the best kept secret of 4e D&D. They were awesome, but they were so poorly explained that it caused a lot of confusion.

Filed Under: Featured, Game Hacks & Content, Newest Critical Hits, Roleplaying Games Tagged With: 5e, D&D, skill challenges

The Deep Elf Game Shows

August 2, 2016 by multiplexer

The Underdark lends itself to game shows. Piles of gems embedded in walls! Evil, tentacally monsters! (And can we get more tentacles?) Best of all, a conga line of attractive contestants with their own little and hilarious personality quirks.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: company men, deep elves, economics, gaming, marketing department

A D&D Life

August 1, 2016 by Chris Sims

What does D&D mean to me? It’s an important question, because some might think after being laid off (twice) while working on D&D, I might have negative feelings about it. I don’t.

Filed Under: Analysis Paralysis, Editorial, Featured, Freelance Writing, Newest Critical Hits, Roleplaying Games Tagged With: D&D, Dungeons and Dragons

Company Pirates

July 26, 2016 by multiplexer

Time for everyone to make money regardless of alignment, God, or creed. The more unsavory, the better!

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, economics, gaming, pirates, privateers

Company Men

July 11, 2016 by multiplexer

Out there, lurking in the deepest jungles, are things. Things waiting for the smart and adventurous to come around and pop them into their backpacks. Things customers pay enormous sacks of gold for.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: economics, gaming

The HR Problems of Evil

June 27, 2016 by multiplexer

No newspaper circulates with evil want-ads in the back. No Quest Givers sit around in taverns trying to get evil to go on evil missions and join Evil Empires.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, economics, gaming

Realism vs. Genre Emulation

June 15, 2016 by guest

Why do you suppose the PCs win nearly every D&D battle they have? There’s an illusion of threat, but how often does the party really lose a fight?

Filed Under: Editorial, Featured, Newest Critical Hits, Player Psychology, Roleplaying Games Tagged With: genre, genre emulation, illusionism, night's black agents, realism

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